The whole sprite canvas(?) was remade, each part was re-assigned using every single pixel of the available space, and mostly of attack frames weren't used :b
Page 1: Idle, walking, hold up (charge and stand release), crouch, slide, getting damage (all variants) and guardian. Page 2: Jumping/falling, back dash and guardian. Page 3: Attack (normal, crouch and in-air) and guardian. Page 4 and 5: unmodified.
shind3rd: Thank you for the greet.
Jul 28, 2019 17:04:45 GMT
alternativel: hey just thought I'd ask here, is there any way to replace sprites in Rondo of Blood (TurboGrafx version, more precisely a .Bin .Cue version)? I just thought it would be cool using the custom Ritcher sprite from Serio and his team
Aug 11, 2019 15:54:07 GMT
TheLV: Yes, it is possible, if you wanna deal with segmented 16x16/16x32 sprites then go on, but I don't know how or if it is possible change the colors of X sprite, anyways, here's the proof
Aug 17, 2019 7:31:35 GMT
kanashimi: Hey, everybody, I'm new to the hacking scene. I was wondering how to start making custom levels for Castlevania NES.
Aug 19, 2019 3:12:40 GMT
TheLV: Welcome kanashimi ! Besides the ol'reliable hex editor, you can use some utilities from RHDN like Stake by Dan for the OG Castlevania 1 or reVamp by +daniel+ for Cv3/AD, for further assistance, create a thread in the NES section, characters limit reached.
Aug 19, 2019 7:05:43 GMT
kanashimi: Thank you so much
Aug 19, 2019 14:06:34 GMT
xyujuqz099: Anyone knows CodeBreaker codes for Chaos to appear in Bestiary in Aria Of Sorrow?
Aug 25, 2019 3:45:24 GMT
mauk696: hey guys i'm starting a mod of castlevania SOTN on psx .. I can already change all the status of weapons and accessories, armor and cloaks,bosses e mobs... I would like some tips to make the most balance the game..
Sept 2, 2019 0:47:43 GMT
Natsuoko: @mauko696 Hey mate, check my request, please? maybe you can work your magic with it?
Sept 4, 2019 2:23:19 GMT