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Post by I am Me on Mar 4, 2019 9:46:28 GMT
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Post by Drameloch on Mar 4, 2019 18:35:30 GMT
Great! Im not sure why but when He Run reminds me of Arthur from Ghosts'n Goblins, so for me Arthur is inside that Axe Armor :3
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Post by I am Me on Mar 4, 2019 19:24:46 GMT
Great! Im not sure why but when He Run reminds me of Arthur from Ghosts'n Goblins, so for me Arthur is inside that Axe Armor :3 Ha, I remember how many various rumours exist about Axe identity Was especially fun, when after PoR was datamined, many people thought that Axe is a woman, because he is set to female in PoR. But actually its because that way he is not affected by charm spells, otherwise it would be dead end, since he have no partner. You can set Johnny & Richter on "female" too, just as Albus in Ecclesia lol
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Post by alucardfaren on Mar 6, 2019 7:03:47 GMT
Looks very good. Can you allow to use a sword and shield in this character sprite? or, can you add that kind of attack? (as default main attack). Maybe, the knight can use as second attack axe, knife and bow. Regards!
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Post by I am Me on Mar 6, 2019 18:14:52 GMT
Thanks, but let me clarify some things. 1. This game is 3D, it only uses 2D style (hence 2.5D), so there are no sprites, but 3D models & those are different thing. 2. Shield can be attached to model, if we have proper model converter tool, edit mesh & textures possible now, but to convert it back properly - no, then shiled will not function as it supposed to. Richter just not have such mechanic to begin with. It will just be a part of the model. Same goes for attack with sword or axe, those can be attached to model (again, if we have converter for it), but range will still be of the whip, hit boxes edit is not an option at the moment (and its pretty advanced game editing, so I would not bet on it). Also, considering its old school CV, range is of crucial importance, so with small attack range you pretty much stuck with either sub weapon or item crash spam.
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