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Post by I am Me on May 30, 2019 5:12:44 GMT
Test release of Cheat Engine table for PC version of Bloodstained curse of the moon. mega.nz/file/REJyCBgI#FXstOD2rwIIvY4az06UWyesBpRhZ_teKkTAd3qa5SmgWorks on FIRST save slot (pointers made only for this one)! Options are simple & self-explanatory. Mode uses values 00-02 (normal, nightmare, ultimate) Char uses values 00-03 (Zangetsu, Miriam, Alfred, Gebel) Sub-weapons can be switched with 1-4 keys (works for all chars at once) Team & skills option gives ya all chars & Zan's skills, if set on value you see on pic If you want to use chars on stage 9 (where they NOT supposed to be) fix value on char you need, then die once. After game reload stage, character will change.
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Post by Mindslash on May 30, 2019 18:08:10 GMT
Interesting codes! A suggestion that I would like to see it would be to have a shared HP bar instead of e9ach character having it own HP. This would made multiple characters run more challenging. We could use the Zangetsu HP as base( I think its the Highest, If I'm not wrong). However, I'm not sure what would happen on final Stage at Nightmare mode.
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Post by caminopreacher on May 30, 2019 23:43:21 GMT
Test release of Cheat Engine table for PC version of Bloodstained curse of the moon. mega.nz/#!HSQlXSYZ!RZ8VjeKOegSCUKh2E7w9O1gFrZ3FXaMadOvirR7zjTU Works on FIRST save slot (pointers made only for this one)! View AttachmentOptions are simple & self-explanatory. Mode uses values 00-02 (normal, nightmare, ultimate) Char uses values 00-03 (Zangetsu, Miriam, Alfred, Gebel) Sub-weapons can be switched with 1-4 keys (works for all chars at once) Team & skills option gives ya all chars & Zan's skills, if set on value you see on pic If you want to use chars on stage 9 (where they NOT supposed to be) fix value on char you need, then die once. After game reload stage, character will change. Totally trying this when I get home.馃槷 Can we have infinite magic too?馃槂
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Post by I am Me on May 31, 2019 2:40:55 GMT
There is hearts option, just set the box on some value like 60, just set it off when you clear stages for hearts to be counted by the game. About same HP bar on nightmare stage 9, LOL, game WILL REVIVE Miriam, in case player tries to hack other char to fight Dark Lord Zangetsu lol Also I working on something new regarding Zan, but that's for other time...
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Post by caminopreacher on May 31, 2019 2:52:44 GMT
There is hearts option, just set the box on some value like 60, just set it off when you clear stages for hearts to be counted by the game. About same HP bar on nightmare stage 9, LOL, game WILL REVIVE Miriam, in case player tries to hack other char to fight Dark Lord Zangetsu lol Also I working on something new regarding Zan, but that's for other time... So, I downloaded the file, but it isn't being recognized as anything I can open...
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Post by I am Me on May 31, 2019 3:16:50 GMT
There is hearts option, just set the box on some value like 60, just set it off when you clear stages for hearts to be counted by the game. About same HP bar on nightmare stage 9, LOL, game WILL REVIVE Miriam, in case player tries to hack other char to fight Dark Lord Zangetsu lol Also I working on something new regarding Zan, but that's for other time... So, I downloaded the file, but it isn't being recognized as anything I can open... Install Cheat Engine itself then!
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Post by caminopreacher on May 31, 2019 23:11:35 GMT
So, I downloaded the file, but it isn't being recognized as anything I can open... Install Cheat Engine itself then! Where do I get that again? Do I just add this table file in with it when I launch it?
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Post by I am Me on Jun 1, 2019 1:55:52 GMT
Install Cheat Engine itself then! Where do I get that again? Do I just add this table file in with it when I launch it? Here is what I use. mega.nz/#!3HoFmI5A!f9s7qGXSDKOyO8wtEnBFTO-sAqxAKZTt9eHtO8NXs5E Here is CE site, just in case. www.cheatengine.org/Just open table files with CE (you can enable auto opening of those, just like with any other prog).
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Post by I am Me on Sept 8, 2019 1:52:46 GMT
Test release for Ultimate Zangetsu CE table. Not really have that much time for pointers lately, yet this one should do more or less. mega.nz/#!OLAhza6R!uIrQSERas9_Vpa78Yh9DkkJy5aPxiXNl_tzVOeFNOrA This one is based on hot keys, so you gotta work yourself to make it serve you properly. Its same table as before with one new main pointer. From that one line right click & browse memory (https://imgur.com/a/lHioCSE), then go to the right end & 2 bytes down (https://imgur.com/a/PBp2TBW). Right click that address & add as 1 byte value (https://imgur.com/a/H0PwqED). Then again browse memory from main pointer & go to the right end & 5 bytes down (https://imgur.com/a/W5nEWof), save that similar way as 1 byte. Now you have what you need address wise, time to make hot keys! Right click addresses & select hotkeys option (https://imgur.com/a/tZ17mso). For first address you got make hotkey with set value to option & select 63 there. As the key, select buttons you use to walk right & left. Each needs separate hotkey (https://imgur.com/a/4wQl9Oa). Next address you got will be for custom special attack, select any button that will be good for ya, but better keep normal attack button free (https://imgur.com/a/xXX70DW), set value to option & select 64 there. You will not need to charge special anymore. Next, make hotkey for main pointer (https://imgur.com/a/LdzK1lC), again select buttons you use to walk right & left, set value to option & select 4 there. Now you got infinity run, endless jump & special attack. If you want to get constant power up, browse memory from main pointer, go 2 bytes down, 7 bytes right (https://imgur.com/a/kRCWclt). Then set hotkey & use any button you feel good with, but set function to toggle freeze (https://imgur.com/a/8f11QtN). Thus after you use power up once, press hotkey to freeze that address & keep flame on Zangetsu.
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Post by Andr么meda on Jan 27, 2020 15:42:33 GMT
Test release for Ultimate Zangetsu CE table. Not really have that much time for pointers lately, yet this one should do more or less. mega.nz/#!OLAhza6R!uIrQSERas9_Vpa78Yh9DkkJy5aPxiXNl_tzVOeFNOrA This one is based on hot keys, so you gotta work yourself to make it serve you properly. Its same table as before with one new main pointer. From that one line right click & browse memory (https://imgur.com/a/lHioCSE), then go to the right end & 2 bytes down (https://imgur.com/a/PBp2TBW). Right click that address & add as 1 byte value (https://imgur.com/a/H0PwqED). Then again browse memory from main pointer & go to the right end & 5 bytes down (https://imgur.com/a/W5nEWof), save that similar way as 1 byte. Now you have what you need address wise, time to make hot keys! Right click addresses & select hotkeys option (https://imgur.com/a/tZ17mso). For first address you got make hotkey with set value to option & select 63 there. As the key, select buttons you use to walk right & left. Each needs separate hotkey (https://imgur.com/a/4wQl9Oa). Next address you got will be for custom special attack, select any button that will be good for ya, but better keep normal attack button free (https://imgur.com/a/xXX70DW), set value to option & select 64 there. You will not need to charge special anymore. Next, make hotkey for main pointer (https://imgur.com/a/LdzK1lC), again select buttons you use to walk right & left, set value to option & select 4 there. Now you got infinity run, endless jump & special attack. If you want to get constant power up, browse memory from main pointer, go 2 bytes down, 7 bytes right (https://imgur.com/a/kRCWclt). Then set hotkey & use any button you feel good with, but set function to toggle freeze (https://imgur.com/a/8f11QtN). Thus after you use power up once, press hotkey to freeze that address & keep flame on Zangetsu. infinite jump worked, how do I add the automatic run and the special attack with no charge on a separate button?
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Post by Andr么meda on Jan 27, 2020 16:44:56 GMT
I got the special attack with no charge on a separate button but every time I restart the game the value changes and I have to do the whole process if I keep the code activated it keeps attacking - nonstop and when I deactivate it works correctly the value only changes to 64 when I press the custom button
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Post by I am Me on Jan 27, 2020 16:58:12 GMT
I got the special attack with no charge on a separate button but every time I restart the game the value changes and I have to do the whole process if I keep the code activated it keeps attacking - nonstop and when I deactivate it works correctly the value only changes to 64 when I press the custom button Game have DMA, so if you wanna get permanent codes, you need to use pointer scaning. I made some pointers before, but don have time to finish all of them. Table I released before had basic pointer that could be relied on. I'll check if I still have that file later.
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Post by I am Me on Jan 27, 2020 17:01:21 GMT
I got the special attack with no charge on a separate button but every time I restart the game the value changes and I have to do the whole process if I keep the code activated it keeps attacking - nonstop and when I deactivate it works correctly the value only changes to 64 when I press the custom button And you not need to freeze value to have special attack, use hotkeys as I explained above.
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Post by I am Me on Feb 1, 2020 13:54:13 GMT
I got the special attack with no charge on a separate button but every time I restart the game the value changes and I have to do the whole process if I keep the code activated it keeps attacking - nonstop and when I deactivate it works correctly the value only changes to 64 when I press the custom button Reuploaded mega.nz/#!kIgDxIiL!FXstOD2rwIIvY4az06UWyesBpRhZ_teKkTAd3qa5Smg
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