So, I have Hex Workshop, Mesen Emulator, Dan's stake, and a rom for CV. If I wanted to start creating levels from scratch or add screens, how would I go about it? I don't have intention of just changing backgrounds or sprites.
Open Stake and load your ROM (I highly recommend the PRG 1 version), you will see the very first screen of the first level, push the 5th icon, that one with the numbers and the cross (TSA editor Ctrl + T), now a new window will appear with all the background tiles, left click one of them and then left click on the square (meta-tile) that you want edit, those on the vertical column to the right, right click on said meta-tile to swap between color palettes when needed.
Right click one meta-tile of the main canvas to ''copy'' the selected meta-tile and then ''paste'' with left click.
At the bottom of the program, click the cyan arrows to see the previous/next screen.
Some 8x8 tiles have a ''floor'' value, so be careful, you may ended up falling or getting stuck not placed correctly.
A ''stairs'' pointer must be added too his meta-tile to work, click the ''New'' button above the columns on the right, an icon will appear, relocate and right click the icon to change direction of the stairs to match the meta-tile (up, down, left , right)
Next to the ''New'' button of the stairs, there's the breakable wall button, do the same, relocate and right click to change the item to drop (health, money bag, Double/Triple, etc).
You can also change several things with this tool, like colors of the backgrounds, place enemies, damage modifier, swap stage music, etc.
If you wanna import new graphics to the game (both tiles and sprites), use YY-CHR, just keep in mind the tiles with the ''floor'' value, sprites are a little bit more tricky at the beginning but turn out easy once you get it.
Ah, screens, my worst enemy (jk), unfortunately, I don't know how to do that, is it possible? yes, but I haven't seen any hack ROM featuring such thing besides The Holy Relics and Cadence of Agony, whose are heavily modified in terms of gameplay, making them (almost) new/entirely different games. If you have seen any other hack ROM with modded screens, try to ask to the creator.
shind3rd: Thank you for the greet.
Jul 28, 2019 17:04:45 GMT
alternativel: hey just thought I'd ask here, is there any way to replace sprites in Rondo of Blood (TurboGrafx version, more precisely a .Bin .Cue version)? I just thought it would be cool using the custom Ritcher sprite from Serio and his team
Aug 11, 2019 15:54:07 GMT
TheLV: Yes, it is possible, if you wanna deal with segmented 16x16/16x32 sprites then go on, but I don't know how or if it is possible change the colors of X sprite, anyways, here's the proof
Aug 17, 2019 7:31:35 GMT
kanashimi: Hey, everybody, I'm new to the hacking scene. I was wondering how to start making custom levels for Castlevania NES.
Aug 19, 2019 3:12:40 GMT
TheLV: Welcome kanashimi ! Besides the ol'reliable hex editor, you can use some utilities from RHDN like Stake by Dan for the OG Castlevania 1 or reVamp by +daniel+ for Cv3/AD, for further assistance, create a thread in the NES section, characters limit reached.
Aug 19, 2019 7:05:43 GMT
kanashimi: Thank you so much
Aug 19, 2019 14:06:34 GMT
xyujuqz099: Anyone knows CodeBreaker codes for Chaos to appear in Bestiary in Aria Of Sorrow?
Aug 25, 2019 3:45:24 GMT
mauk696: hey guys i'm starting a mod of castlevania SOTN on psx .. I can already change all the status of weapons and accessories, armor and cloaks,bosses e mobs... I would like some tips to make the most balance the game..
Sept 2, 2019 0:47:43 GMT
Natsuoko: @mauko696 Hey mate, check my request, please? maybe you can work your magic with it?
Sept 4, 2019 2:23:19 GMT