Hi friends, apologies if asking this is of issue. Put this more on the side of a request as I lack the chutzpah to do this myself, otherwise I'd be offering it. I was curious if there was interest in a hack for Castlevania Chronicles' Arrange Mode to enable the knockback that exists in the Original Mode to the game. For those unaware, Arrange Mode is a rebalanced, updated version of Original Mode, which itself is a port of Akumajo Dracula X86000. Arrange Mode, paradoxically, disables horizontal knockback, so you essentially hop in place. For comparison, Arrange Mode knockback is this, but Original Mode is this. Unless my poor vision deceives me, all Arrange Mode did was disable the horizontal knockback. Shouldn't this be a case of just forcing Original Mode knockback in Arrange Mode and that solving the issue?
While I'm aware a great deal of mods the people here make are cosmetic, I was curious if anyone was interested in a mechanical hack. I would metaphorically kill to see someone add this to Arrange Mode, as that's my favorite take on the original Castlevania game, albeit one I always thought could be improved with knockback being what it should be for a Classicvania. I would even commission a small price to see this made, but that speaks to how hungry and ill-equipped I am to do this myself!
Funny, but I know a way to make a cancel command for the knockback in original mode (to stay on the spot) with cheat engine, but I have no idea about putting it in arrange one thoughXD And I`m afraid beside porting new sprite into Original mode (which I donno if possible ATM), you have only gamesharks or Hex to make that happen, there are no proper tools for modding of PSX CVs in public.
Games that do not give me desired characters playable, or that have single playable character are not worth my time.
I'd even settle for Gameshark or hex stuff! Something, anything to see red haired Simon actually get knocked back like a real 'vania warrior would!
I think porting the sprite would probably require more work than Gameshark stuff as Arrange Mode changed Simon, Doppelganger, and Dracula's sprite sheets. Then there's all of the other changes like different kill effects, a background in one stage being pseudo-3D, little things they did to give the Arrange Mode a PS1 era feel.
shind3rd: Thank you for the greet.
Jul 28, 2019 17:04:45 GMT
alternativel: hey just thought I'd ask here, is there any way to replace sprites in Rondo of Blood (TurboGrafx version, more precisely a .Bin .Cue version)? I just thought it would be cool using the custom Ritcher sprite from Serio and his team
Aug 11, 2019 15:54:07 GMT
TheLV: Yes, it is possible, if you wanna deal with segmented 16x16/16x32 sprites then go on, but I don't know how or if it is possible change the colors of X sprite, anyways, here's the proof
Aug 17, 2019 7:31:35 GMT
kanashimi: Hey, everybody, I'm new to the hacking scene. I was wondering how to start making custom levels for Castlevania NES.
Aug 19, 2019 3:12:40 GMT
TheLV: Welcome kanashimi ! Besides the ol'reliable hex editor, you can use some utilities from RHDN like Stake by Dan for the OG Castlevania 1 or reVamp by +daniel+ for Cv3/AD, for further assistance, create a thread in the NES section, characters limit reached.
Aug 19, 2019 7:05:43 GMT
kanashimi: Thank you so much
Aug 19, 2019 14:06:34 GMT
xyujuqz099: Anyone knows CodeBreaker codes for Chaos to appear in Bestiary in Aria Of Sorrow?
Aug 25, 2019 3:45:24 GMT
mauk696: hey guys i'm starting a mod of castlevania SOTN on psx .. I can already change all the status of weapons and accessories, armor and cloaks,bosses e mobs... I would like some tips to make the most balance the game..
Sept 2, 2019 0:47:43 GMT
Natsuoko: @mauko696 Hey mate, check my request, please? maybe you can work your magic with it?
Sept 4, 2019 2:23:19 GMT