Castlevania III with Curse of the Moon characters, some bosses and a ''new'' story, but not all changes are visual, also it bring a more gruesome CV3 experience.
Changes to keep in mind: -Increased subweapon/bat form cost, Dagger cost 2, Axe 3, Dark flow 4 (5 in AD), Scythe 5, Ice 4 and now deals damage to bosses (1 ball deals the same damage as chain whip, US only), Fire 4 (5 in AD), Lit 5 (6 in AD) and Stopwatch 7.
-Added some shortcuts, those can be used with Zang, Gebel and even Alfred with Ice spell.
-Subweapons now have a special lantern instead of candles.
-Triple only can be obtained in breakable walls, no more random drop.
-Damage Modifiers: Short whip 49 (kill Death in 16 hits), Long whip 60 (Kill Death in 11 hits), Zang Sword 60, Alfred Staff 49, Gebel 20 per ball (up to 3), Dagger increased to 60, Axe stay in 60, Dark flow decreased to 20, Scythe 60, Ice 60 per ball (up to 6), Fire C0 (4 Long whips) and Lit B0 per ball (3 Long whips, up to 3)
-Punishment: Miriam and Gebel 3 HP in all levels, Alfred and Zang 3 HP in early and mid levels (weak and mid enemies in AD), 4 HP in later levels (strong enemies, bosses)
-Decreased time in some levels/checkpoints.
-Pre-Pendulum room is hard as hell in both versions
-Subweapons hall in some levels, watch your step.
And that's all for now, detailed info in the attached file. Enjoy!
v1.2 update: Fixed wrong warp/door bug Deja Vu stage updated with CotM graphics.
v1.3 Ship stage with CotM graphics. Less W consumption for some sub-weapons. Restored colors in Clock Tower and Sky. Removed auto scroll in Clock Tower 1.
shind3rd: Thank you for the greet.
Jul 28, 2019 17:04:45 GMT
alternativel: hey just thought I'd ask here, is there any way to replace sprites in Rondo of Blood (TurboGrafx version, more precisely a .Bin .Cue version)? I just thought it would be cool using the custom Ritcher sprite from Serio and his team
Aug 11, 2019 15:54:07 GMT
TheLV: Yes, it is possible, if you wanna deal with segmented 16x16/16x32 sprites then go on, but I don't know how or if it is possible change the colors of X sprite, anyways, here's the proof
Aug 17, 2019 7:31:35 GMT
kanashimi: Hey, everybody, I'm new to the hacking scene. I was wondering how to start making custom levels for Castlevania NES.
Aug 19, 2019 3:12:40 GMT
TheLV: Welcome kanashimi ! Besides the ol'reliable hex editor, you can use some utilities from RHDN like Stake by Dan for the OG Castlevania 1 or reVamp by +daniel+ for Cv3/AD, for further assistance, create a thread in the NES section, characters limit reached.
Aug 19, 2019 7:05:43 GMT
kanashimi: Thank you so much
Aug 19, 2019 14:06:34 GMT
xyujuqz099: Anyone knows CodeBreaker codes for Chaos to appear in Bestiary in Aria Of Sorrow?
Aug 25, 2019 3:45:24 GMT
mauk696: hey guys i'm starting a mod of castlevania SOTN on psx .. I can already change all the status of weapons and accessories, armor and cloaks,bosses e mobs... I would like some tips to make the most balance the game..
Sept 2, 2019 0:47:43 GMT
Natsuoko: @mauko696 Hey mate, check my request, please? maybe you can work your magic with it?
Sept 4, 2019 2:23:19 GMT