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Post by TheLV on Oct 7, 2018 19:26:00 GMT
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Post by I am Me on Oct 7, 2018 20:58:15 GMT
Good work! I see texmod getting usefull again after all XD
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Post by StarWyvern on Jan 8, 2020 0:05:26 GMT
WTF! Really? Really? Awesome. But, how?
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Post by I am Me on Jan 8, 2020 5:42:47 GMT
WTF! Really? Really? Awesome. But, how? Texmod is old PC texture editor. People used it very often years ago. I remember DMC4 had tonn of stuff for it.
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Post by StarWyvern on Jan 8, 2020 12:11:27 GMT
Ahhh. I see. That means if he really wanted, he could put the whole CV3 crew in Bloodstained CotM.
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Post by I am Me on Jan 8, 2020 14:29:48 GMT
Ahhh. I see. That means if he really wanted, he could put the whole CV3 crew in Bloodstained CotM. Maybe. It depends on sprite editing limitations.
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Post by TheLV on Jan 11, 2020 10:01:54 GMT
Ahhh. I see. That means if he really wanted, he could put the whole CV3 crew in Bloodstained CotM. Maybe. It depends on sprite editing limitations. There are 2 "limitations": size and segmented sprites/alignment. Sure, the original crew does fit as the size is the same, even smaller, the problem is align the replaced sprites, Gebel doesn't have that much segmented sprites, but Zang and Miriam are another story, both the main sprite and his segmented/overlaped sprites may be 1 or 2 pixels out of place, (this can be seen in the video during crouch attack), and you can't "quick fix" that (like emulators with save states), you have to do editing, then import it to the game, then open the game, having to eat the inti logo, title screen, map screen and stage name/character intro every single time.
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Post by I am Me on Jan 11, 2020 11:20:45 GMT
Maybe. It depends on sprite editing limitations. There are 2 "limitations": size and segmented sprites/alignment. Sure, the original crew does fit as the size is the same, even smaller, the problem is align the replaced sprites, Gebel doesn't have that much segmented sprites, but Zang and Miriam are another story, both the main sprite and his segmented/overlaped sprites may be 1 or 2 pixels out of place, (this can be seen in the video during crouch attack), and you can't "quick fix" that (like emulators with save states), you have to do editing, then import it to the game, then open the game, having to eat the inti logo, title screen, map screen and stage name/character intro every single time. Huh, exactly what I expected.
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Post by StarWyvern on Jan 11, 2020 15:44:29 GMT
Maybe. It depends on sprite editing limitations. There are 2 "limitations": size and segmented sprites/alignment. Sure, the original crew does fit as the size is the same, even smaller, the problem is align the replaced sprites, Gebel doesn't have that much segmented sprites, but Zang and Miriam are another story, both the main sprite and his segmented/overlaped sprites may be 1 or 2 pixels out of place, (this can be seen in the video during crouch attack), and you can't "quick fix" that (like emulators with save states), you have to do editing, then import it to the game, then open the game, having to eat the inti logo, title screen, map screen and stage name/character intro every single time. Ouch. That's horrible. So much work for just a simple sprite swap. Isn't there a way to make a skip function for all that intro loading?
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Post by I am Me on Oct 25, 2020 16:27:03 GMT
Time to port it to COTM2 eh?
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