Sappy cannot do that. It can make a .mid file though. You have to manually make conversion yourself, if you need other formats. But you will still need .mid format in the end. MP3, AT3 etc not gonna work in GBA games.
Games that do not give me desired characters playable, or that have single playable character are not worth my time.
extracting the music open and edit and then put in the game? Harmony of Dissonance
because with the tutorials that exist, I do not understand anything '-'
Nope, I never converted music into .MID, only swapped between GBA games, which not require conversion. You may have to use hex edition & find free space in ROMs to insert music, otherwise there is size problem when importing your music over existing one. It not works to just convert & import into game. Also sappy can import tracks, not mid file either. Sappy insert an s file (s file can be converted by mid2agb from mid, extracted by sappy), which can be obtained with mid2agb tool. You can try to make MID files with anvil studio tool, in case you import non gba music. It can take ALOT of time
Post by DarkPrinceAlucard on Jun 9, 2019 5:17:40 GMT
As I am me pointed out you would have to expand the rom to make it bigger since its best to have extra room for your new music so it does not overlap with another one, like for instance if you replaced the first level's music with one from another game than chances are that music track is going to overlap with the next track and thus mess it up which is why its best to make room. Follow this link here for step by step instructions on how to do this, its the exact same method I use for my music hacking www.feshrine.net/hacking/Fire%20Emblem%20Music%20Hacking%20Tutorial.pdf
And if english is not your first language you can copy the text from that link and use google translate on it but to be honest the step by step tutorial is very long so be prepared to spend some hours getting the hang of it.
Also just a tip regarding music hacking chances are its not going to sound exactly like you would want it to since even with new tracks imported you still have to use the same instruments that the game uses so pretty much your going to have to tinker with the track's instruments to make sure they sound to your liking but do not expect for a say Castlevania symphony of the night track to sound exactly the same in Harmony of Dissonance since it would have no choice but to adopt the instruments supported by that game.
andromeda: ya Bizhawk is the best emulator for me
Jul 28, 2020 17:05:28 GMT
nash89: buenas noches he logrado emular el juego uniendo la ips al rom original usando el programa linps recomendaria subir la rom ya modificada es decir unida al archivo ips si es posible
Jul 29, 2020 2:39:05 GMT
nash89: jugar bajo sus modificaciones a desempolvado un viejo proyecto el cual era crear un juego al mejor estilo de castlevania con una historia igual de genial usando del juego original solo las dinámicas o jugabilidad
Jul 29, 2020 2:44:00 GMT
nash89: aunque hace tienpo que no visito muchas paginas relacionadas por lo que se les agradece recomendaciones de plataformas para creas sprite y demas por ahora si me desido a revivir este proyecto usaria el game meiker ya que es con el que mas me familiarizo
Jul 29, 2020 2:46:56 GMT
StarWyvern: I wish I knew more than one language. I feel dumb.
Jul 29, 2020 13:34:53 GMT
StarWyvern: .sfc, .smc, are for zsens, or snes9x, and .gb, .gbc, .gba, are for visualboyadvance. Kegafusion for .gg, .gen, .sms, and sometimes .bin. Fcuex for .nes. PPSSPP emu for PSP games usually are .iso or .cso. PSX also uses .iso and .bin. hope this helps.
Jul 30, 2020 1:01:28 GMT
viktordsvania: Primero Que Nada Buenas Tardes Y En Segunda, Estoy Interesado En Realizar O Hacer El Intento De Un HackRom De Castlevania, Y Tal Vez Digan Que Tengo Unas Ideas Bien Locas Pero Digamos Que Me Gustaria Introducir A Dracula En DoS En Vez De Menace. Saludos.
Jul 30, 2020 23:02:11 GMT