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Post by kainreaver on Apr 19, 2020 13:18:02 GMT
First off my first post here so hi all.
I'm making a Julius story mod for DoS similar to the one available for Aria and there a couple of things I would like to know if they are possible to do or not.
Multiple whip colours. I have made 13 whips for Julius, each on has a unique icon I ported from PoR and I would like the whip colour to match the icons. I have tried a few thing but no luck.
A way to add Julius's Omnia Vanitas from aria? If not a way to edit the werewolf soul to make it a better forward dash.
Thank in advance for any input.
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Post by I am Me on Apr 19, 2020 13:40:22 GMT
First off my first post here so hi all. I'm making a Julius story mod for DoS similar to the one available for Aria and there a couple of things I would like to know if they are possible to do or not. Multiple whip colours. I have made 13 whips for Julius, each on has a unique icon I ported from PoR and I would like the whip colour to match the icons. I have tried a few thing but no luck. A way to add Julius's Omnia Vanitas from aria? If not a way to edit the werewolf soul to make it a better forward dash. Thank in advance for any input. You could try use any soul with own animation (like black panther) with setting up jump animation instead of it, the try some stuff with soul itself. You may need to use Soma as base for J though, I not sure if fully hacked Julius have animation set enough for all souls. As for whips, if there are several sprites for them - yup, but I do not think there so many. Even when you edit other weapons into whips, they still use same set of sprites, if I remember right.
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Post by kainreaver on Apr 19, 2020 13:52:12 GMT
You could try use any soul with own animation (like black panther) with setting up jump animation instead of it, the try some stuff with soul itself. You may need to use Soma as base for J though, I not sure if fully hacked Julius have animation set enough for all souls. As for whips, if there are several sprites for them - yup, but I do not think there so many. Even when you edit other weapons into whips, they still use same set of sprites, if I remember right. I have a forward dash using the werewolf soul with jump animation and it look fine but I would like to increase the length of the dash and add invulnerability but I don't know if this is possible or how to do it if it is. As for the whip it only has the one sprite and as you said editing other weapon sprites doesn't work. Thanks for the reply.
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Post by I am Me on Apr 19, 2020 14:02:53 GMT
You could try use any soul with own animation (like black panther) with setting up jump animation instead of it, the try some stuff with soul itself. You may need to use Soma as base for J though, I not sure if fully hacked Julius have animation set enough for all souls. As for whips, if there are several sprites for them - yup, but I do not think there so many. Even when you edit other weapons into whips, they still use same set of sprites, if I remember right. I have a forward dash using the werewolf soul with jump animation and it look fine but I would like to increase the length of the dash and add invulnerability but I don't know if this is possible or how to do it if it is. As for the whip it only has the one sprite and as you said editing other weapon sprites doesn't work. Thanks for the reply. With character editor of DSvania you can edit some dash stats, but I not sure if it will affect souls, such as in this case.
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Post by kainreaver on Apr 19, 2020 14:23:06 GMT
I have a forward dash using the werewolf soul with jump animation and it look fine but I would like to increase the length of the dash and add invulnerability but I don't know if this is possible or how to do it if it is. As for the whip it only has the one sprite and as you said editing other weapon sprites doesn't work. Thanks for the reply. With character editor of DSvania you can edit some dash stats, but I not sure if it will affect souls, such as in this case. Thanks is does effect werewolf soul.
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