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Post by bogaabogaa on Aug 9, 2020 18:13:00 GMT
I don't know if you know how to arrange sprites. It is really simple to do with Mesen. Just pause, make a savesstate then load the savestate and look for the blue numbers in this PRG bank. I think most of the sprites are stored there. I marked the Tile ID so it might be better to read. Here is what the format looks more or less. You can edit the sprite as the game is paused and you see it update as you edit. Format: 04 E0 C0 01 F7 E1 C2 FF 01 C4 F8 01 C6 00 NN yy ID pP xx yy ID xx pP ID xx pP ID yy NN = Number of 8x16 for Assembly yy = Ypos ID = Tile ID in PPU pP = property (0 4 8 C Mirror,Flip,Mirrir+Flip) Palette (0,1,2,3) xx = Xpos Quick note: Pointers of this tables are on top of the bank and there is free space at the end if you like to enlarge a sprite! (PRG Bank $34000 - $37fff) Making edits on animation would require some coding and takes a bit to get into.. but might not be needed for a lot of things.. I also made some resources once for TM. The cool thing about it is that you have bookmarks for graphics and palettes. You can edit colors of the game within TM. Just make sure you name the xml in the resource folder the same as your CV3 ROM so it will load the stuff. Here some of my resources if you like to have them too: www.dropbox.com/s/wmkyp659ktrnd6g/TM019.zip?dl=0
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Post by TheLV on Aug 11, 2020 5:26:45 GMT
I don't know if you know how to arrange sprites. It is really simple to do with Mesen. Just pause, make a savesstate then load the savestate and look for the blue numbers in this PRG bank. I think most of the sprites are stored there. I marked the Tile ID so it might be better to read. Here is what the format looks more or less. You can edit the sprite as the game is paused and you see it update as you edit. Format: 04 E0 C0 01 F7 E1 C2 FF 01 C4 F8 01 C6 00 NN yy ID pP xx yy ID xx pP ID xx pP ID yy NN = Number of 8x16 for Assembly yy = Ypos ID = Tile ID in PPU pP = property (0 4 8 C Mirror,Flip,Mirrir+Flip) Palette (0,1,2,3) xx = Xpos This seems to be a great find, do you have any idea how to make use of it at full extent? Some enemies' banks have unused tiles, for the MCs, only Alucard has 1 spare/unused tile, IIRC.
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