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Post by Locusbelmont on Dec 2, 2020 17:58:03 GMT
Hey I was thinking what if someone make a Bloodstained game over AoS, more than just add the main characters there are a shit ton of possibilities, the enemies are way easy to import over a gba cartridge I mean for the paletes, sprite sizes etc etc. Obviously my original project is huge enough so I can't work in this with out a whole team. But is a very interesting idea I though, as the curse of the moon games have more than enough elements for fill the bestiary and the scenarios
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Post by Drameloch on Dec 2, 2020 23:20:32 GMT
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Post by Locusbelmont on Dec 3, 2020 2:03:15 GMT
YESSSS but bigger and better
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Post by Drameloch on Dec 4, 2020 1:06:10 GMT
Its sad but since i barely liked the characters of Bloodstein i didnt have the will to make new sprites for Alfred and Miriam but zangetsu yes, i think it was a nice work, sadly that i didnt make some animations for some movements... :c
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Post by Locusbelmont on Dec 4, 2020 6:37:26 GMT
Its sad but since i barely liked the characters of Bloodstein i didnt have the will to make new sprites for Alfred and Miriam but zangetsu yes, i think it was a nice work, sadly that i didnt make some animations for some movements... :c Np any way the HARD part is the scenarios and enemies we can even use the CotM choppy framed zangetsu any way the idea will be imitate a NES console
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Post by I am Me on Dec 4, 2020 7:11:14 GMT
Its sad but since i barely liked the characters of Bloodstein i didnt have the will to make new sprites for Alfred and Miriam but zangetsu yes, i think it was a nice work, sadly that i didnt make some animations for some movements... :c You are not obligated in any way, you made great custom sprite already. Besides Bloodstained games are on PC & thus we can edit them. That's a good plan for any BLS gamer. Edit sprites in COTM, models in ROTN, use characters outside of their story parts, play as bosses in ROTN, put additional characters in Randomizer mode, countless things to try.
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