Serbagz
Full Member
WideHardo
Posts: 129
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Post by Serbagz on Apr 17, 2021 16:58:28 GMT
I worked out how to change voice clips so I will be doing voice for him. Don't know if I'm doing it same way as Serbagz as I'm using Nitrostudio as I couldn't figure out Tinke. I just like Tinke because it's for more then just music stuff so it's convenient. As long as you have a way to convert the .wav to the right format and insert it to the sdat then all is well.
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Post by DarkPrinceAlucard on Apr 17, 2021 23:47:21 GMT
Never knew about Nitrostudio and how easy it is to use, my old hex editing method is moot now lol, going to use that tool from now on.
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Post by kainreaver on Apr 18, 2021 6:21:33 GMT
Never knew about Nitrostudio and how easy it is to use, my old hex editing method is moot now lol, going to use that tool from now on. Yeah, I just found it while googling. It's dead easy, I have already replaced Shanoa's combat voice clips.
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Post by kainreaver on Apr 18, 2021 9:46:33 GMT
Updated the first post with new video if anyone interested.
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Post by DarkAidan95 on Apr 18, 2021 16:56:22 GMT
A hack for the game that adds whips? Awesome.
More Richter time? Also cool.
I do think the MP mechanic could be reflavored as the equivalent of stamina, though. Given Richter's very specialized in whips, I could see him getting by with minimal stamina loss in using whips.
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Post by Andrômeda on Apr 19, 2021 10:48:17 GMT
finally can use whips in this game. Alucard was perfectly splendid. Serbagz
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Post by kainreaver on Apr 29, 2021 19:55:55 GMT
New video, changed the story. I'm going for a minimalistic approach. Cutting what scenes I can without breaking the game and changing what's left so it makes sense.
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Serbagz
Full Member
WideHardo
Posts: 129
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Post by Serbagz on Apr 29, 2021 20:36:28 GMT
New video, changed the story. I'm going for a minimalistic approach. Cutting what scenes I can without breaking the game and changing what's left so it makes sense. Awesome stuff so far, I like the outside ecclessia perspective you put on the plot. Keep at it!
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Post by kainreaver on Apr 30, 2021 17:48:34 GMT
Question. Richter isn't a mage so he shouldn't be able to cast spells with the exception of self buffs because we know he can do that. So the question is do I take out the abilities he shouldn't be able to use or just say f##k it and keep them in because it's fun? At the moment I'm inclined to say f##k it but with a few exceptions, transformations for example. Thoughs?
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Post by DarkAidan95 on Apr 30, 2021 18:02:24 GMT
I would say that if something isn't a physical weapon, sub-weapon, or Martial Artist stance (the best I can personally reflavor the STR, CON, INT, and MND boosting Back Glyphs), then Richter probably shouldn't have it.
EDIT: Then again, Richter is also the Item Crash Belmont, and he loves his Hydro Storm, so... eh... maybe a slight touch of divine stuff too?
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Post by StarWyvern on Apr 30, 2021 18:10:59 GMT
Question. Richter isn't a mage so he shouldn't be able to cast spells with the exception of self buffs because we know he can do that. So the question is do I take out the abilities he shouldn't be able to use or just say f##k it and keep them in because it's fun? At the moment I'm inclined to say f##k it but with a few exceptions, transformations for example. Thoughs? Why not turn the active spells into subweapons? Imagine being able to use Holy Water in place of Pnuema, allowing for actual subweapon slot to be active simultaneously. Throw Axe and Holy Water together!
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Post by kainreaver on Apr 30, 2021 18:26:23 GMT
Question. Richter isn't a mage so he shouldn't be able to cast spells with the exception of self buffs because we know he can do that. So the question is do I take out the abilities he shouldn't be able to use or just say f##k it and keep them in because it's fun? At the moment I'm inclined to say f##k it but with a few exceptions, transformations for example. Thoughs? Why not turn the active spells into subweapons? Imagine being able to use Holy Water in place of Pnuema, allowing for actual subweapon slot to be active simultaneously. Throw Axe and Holy Water together! While that is an idea I had, I don't know how to do it or if it's possible. Trying to turn igni into a whip for example resulted in 3 broken whip sprites flying across the screen. However turning a hammer in to a fire whip worked fine.
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Serbagz
Full Member
WideHardo
Posts: 129
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Post by Serbagz on Apr 30, 2021 22:11:40 GMT
Why not turn the active spells into subweapons? Imagine being able to use Holy Water in place of Pnuema, allowing for actual subweapon slot to be active simultaneously. Throw Axe and Holy Water together! While that is an idea I had, I don't know how to do it or if it's possible. Trying to turn igni into a whip for example resulted in 3 broken whip sprites flying across the screen. However turning a hammer in to a fire whip worked fine. There should be a way in the item editor perhaps. Take the pointer code from a weapon and paste it on to a spell, then go and edit that spells sprites and animations.
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Post by kainreaver on May 1, 2021 7:53:12 GMT
While that is an idea I had, I don't know how to do it or if it's possible. Trying to turn igni into a whip for example resulted in 3 broken whip sprites flying across the screen. However turning a hammer in to a fire whip worked fine. There should be a way in the item editor perhaps. Take the pointer code from a weapon and paste it on to a spell, then go and edit that spells sprites and animations.
Whips I can do fine and your idea is brilliant because it means I can keep more melee weapons and replace some of the spells instead. Adding something like holy water or the cross is where I have a problem. The cross in PoR for example doesn't have an animation it's just an unanimated frame so it's rotation and forward and back motion are controlled by something else. I could (I think) technically recreate both the cross and holy water with pure animation but that is, a) alot of work, b) it might not work\look any good and c) I'm avoiding feature creep as much as possible because if I tried to make something on the scale as your Dawn of Dissonance I would never finish it for multiple reasons.
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Serbagz
Full Member
WideHardo
Posts: 129
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Post by Serbagz on May 2, 2021 4:54:07 GMT
There should be a way in the item editor perhaps. Take the pointer code from a weapon and paste it on to a spell, then go and edit that spells sprites and animations.
Whips I can do fine and your idea is brilliant because it means I can keep more melee weapons and replace some of the spells instead. Adding something like holy water or the cross is where I have a problem. The cross in PoR for example doesn't have an animation it's just an unanimated frame so it's rotation and forward and back motion are controlled by something else. I could (I think) technically recreate both the cross and holy water with pure animation but that is, a) alot of work, b) it might not work\look any good and c) I'm avoiding feature creep as much as possible because if I tried to make something on the scale as your Dawn of Dissonance I would never finish it for multiple reasons. Yeah, there are always small roadblocks like this. I'm sure you can think of a solution. Like maybe use a classic cross? those have rotation sprites and should be easy to animate. More work piles up fast when you come up with ideas though lol.
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