DoS: playable Shanoa w/ OoE glyphs (Ignis/Torpor/Umbra/etc.)
Apr 9, 2022 18:53:33 GMT
Andrômeda, StarWyvern, and 4 more like this
Post by abbacchio on Apr 9, 2022 18:53:33 GMT
EDIT4: updated to version 1.4. Figured out how to replace music, so I changed almost all of the music into Order of Ecclesia music.
EDIT3: updated to version 1.3. Fixed OP Lapiste damage, made Dextro Custos less clunky and changed one remaining Soma voice. Thanks again to andromeda for helping out.
EDIT2: updated to version 1.2. Ignis' hitboxes are now much more precise and Shanoa now sounds like Shanoa! Thanks to andromeda for pointing out that it was an easy thing to do, so I went and found the problem I was having (I was using the wrong program, Nitro Studio *2* instead of Nitro Studio... Why is 1 better than 2???)
EDIT1: updated to version 1.1. Added the Shanoa portrait patch provided by cleithom and nerfed Umbra a bit (I meant to change it to begin with, but apparently I hadn't applied the changes, so it was getting a ton of scaling).
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Deleted my old Shanoa in Dawn of Sorrow mod, cause I had run into space issues that I now figured out (I never *actually* added the extra overlay in DSVania editor... lol), allowing me to make a more complex mod.
It's Shanoa! In Dawn of Sorrow! With (most) Order of Ecclesia glyphs painfully recreated to the best of my ability!
Here's the download link for the 1.4 version of the patch (use xdelta to patch an US version of Dawn of Sorrow).
Gonna let the (outdated) video do most of the talking for this one (not all implemented glyphs are shown, full list below):
Glyphs in the game (some appear as weapons, some as souls. ENEMIES THAT DROP GLYPHS HAVE A "G" IN THEIR NAME, OTHER ENEMIES DROP NO GLYPHS):
-Confodere
-Vol Confodere
-Melio Confodere
-Secare
-Vol Secare
-Melio Secare
-Hasta
-Vol Hasta
-Melio Hasta
-Macir
-Vol Macir
-Melio Macir
-Arcus
-Vol Ascia
-Falcis
-Vol Falcis
-Melio Falcis
-Melio Culter
-Torpor (but it petrifies, cause there's no torpor status effect in DoS)
-Lapiste
-Pneuma
-Ignis
-Vol Ignis
-Grando
-Vol Grando (this one is just the Frozen Shade soul renamed though, it's already similar enough and it's hard to recreate for complicated reasons)
-Fulgur
-Vol Fulgur (this one is just the Rycuda soul renamed though, it's already similar enough and it's hard to recreate for complicated reasons)
-Vol Luminatio
-Umbra
-Nitesco Union (union, not base Nitesco)
-Acerbatus
-Globus
-Dextro Custos
-Sinestro Custos
-Fidelis Alate
-Fidelis Noctua
-Fidelis Medusa
-Fidelis Caries (this one is just the Zombie soul renamed though, it's already similar enough and it's hard to recreate for complicated reasons)
-Fidelis Aranea (not a familiar now, but has the same properties, it poisons etc.)
-Rapidus Fio (just Black Panther renamed, I might update the graphics at some point in the future if I feel like it though)
-Volaticus (no wings)
-Dominus Agony (just the Devil soul renamed without the Devil graphics)
-Vis Fio, Sapiens etc. (they're added as Yellow Souls, the golem, lilith souls etc.)
Glyphs NOT in the game, that I might add in the future, if I feel like it:
-Dominus Hatred/Anger (I already sorta recreated them for a Draculalucard mod I'm making, but I don't wanna add them without the HP penalty)
-Cubus (who even uses this? And it wouldn't have the stacking functionality, so it seems like a waste of time)
-Luminatio (pretty complicated to animate, so it would take a long time to make it not look janky)
-Vol Umbra (just didn't feel like adding it, cause it's basically Fulgur, but dark elemental, so it would take a lot of work to recreate without adding much)
-Morbus (this is the most likely one to be added in the future)
-Glyph Unions as regularly useable souls. Things like the grando union or the secare+element unions can be recreated, but I'm too tired to do it now. Might do it muuuuuuuch later in the future, if I have the time/patience to do it.
Glyphs that won't get added:
-Magnes
-Arma transformations
-Proper implementations of Vis Fio etc. (which you can turn on and off during gameplay, as opposed to equipping/unequipping them as Yellow Souls)
-Other stuff that can't be recreated or has no purpose in DoS
"Bugs" that can't/won't be fixed:
-Some glyphs might not sound like you expect them to (Sinestro/Dextro Custos don't have wolf sound effects, for example), cause many glyphs are sharing the same code here (a ton of them are based on the Warg and the Une soul, though you might not expect it), so I can only have one shared sound effect for all of them.
-Weapon icons don't match their glyphs. Yes, Ignis' icon is a gun (lol), I'm not gonna make new icons, I'm not a pixel artist.
EDIT3: updated to version 1.3. Fixed OP Lapiste damage, made Dextro Custos less clunky and changed one remaining Soma voice. Thanks again to andromeda for helping out.
EDIT2: updated to version 1.2. Ignis' hitboxes are now much more precise and Shanoa now sounds like Shanoa! Thanks to andromeda for pointing out that it was an easy thing to do, so I went and found the problem I was having (I was using the wrong program, Nitro Studio *2* instead of Nitro Studio... Why is 1 better than 2???)
EDIT1: updated to version 1.1. Added the Shanoa portrait patch provided by cleithom and nerfed Umbra a bit (I meant to change it to begin with, but apparently I hadn't applied the changes, so it was getting a ton of scaling).
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Deleted my old Shanoa in Dawn of Sorrow mod, cause I had run into space issues that I now figured out (I never *actually* added the extra overlay in DSVania editor... lol), allowing me to make a more complex mod.
It's Shanoa! In Dawn of Sorrow! With (most) Order of Ecclesia glyphs painfully recreated to the best of my ability!
Here's the download link for the 1.4 version of the patch (use xdelta to patch an US version of Dawn of Sorrow).
Gonna let the (outdated) video do most of the talking for this one (not all implemented glyphs are shown, full list below):
Glyphs in the game (some appear as weapons, some as souls. ENEMIES THAT DROP GLYPHS HAVE A "G" IN THEIR NAME, OTHER ENEMIES DROP NO GLYPHS):
-Confodere
-Vol Confodere
-Melio Confodere
-Secare
-Vol Secare
-Melio Secare
-Hasta
-Vol Hasta
-Melio Hasta
-Macir
-Vol Macir
-Melio Macir
-Arcus
-Vol Ascia
-Falcis
-Vol Falcis
-Melio Falcis
-Melio Culter
-Torpor (but it petrifies, cause there's no torpor status effect in DoS)
-Lapiste
-Pneuma
-Ignis
-Vol Ignis
-Grando
-Vol Grando (this one is just the Frozen Shade soul renamed though, it's already similar enough and it's hard to recreate for complicated reasons)
-Fulgur
-Vol Fulgur (this one is just the Rycuda soul renamed though, it's already similar enough and it's hard to recreate for complicated reasons)
-Vol Luminatio
-Umbra
-Nitesco Union (union, not base Nitesco)
-Acerbatus
-Globus
-Dextro Custos
-Sinestro Custos
-Fidelis Alate
-Fidelis Noctua
-Fidelis Medusa
-Fidelis Caries (this one is just the Zombie soul renamed though, it's already similar enough and it's hard to recreate for complicated reasons)
-Fidelis Aranea (not a familiar now, but has the same properties, it poisons etc.)
-Rapidus Fio (just Black Panther renamed, I might update the graphics at some point in the future if I feel like it though)
-Volaticus (no wings)
-Dominus Agony (just the Devil soul renamed without the Devil graphics)
-Vis Fio, Sapiens etc. (they're added as Yellow Souls, the golem, lilith souls etc.)
Glyphs NOT in the game, that I might add in the future, if I feel like it:
-Dominus Hatred/Anger (I already sorta recreated them for a Draculalucard mod I'm making, but I don't wanna add them without the HP penalty)
-Cubus (who even uses this? And it wouldn't have the stacking functionality, so it seems like a waste of time)
-Luminatio (pretty complicated to animate, so it would take a long time to make it not look janky)
-Vol Umbra (just didn't feel like adding it, cause it's basically Fulgur, but dark elemental, so it would take a lot of work to recreate without adding much)
-Morbus (this is the most likely one to be added in the future)
-Glyph Unions as regularly useable souls. Things like the grando union or the secare+element unions can be recreated, but I'm too tired to do it now. Might do it muuuuuuuch later in the future, if I have the time/patience to do it.
Glyphs that won't get added:
-Magnes
-Arma transformations
-Proper implementations of Vis Fio etc. (which you can turn on and off during gameplay, as opposed to equipping/unequipping them as Yellow Souls)
-Other stuff that can't be recreated or has no purpose in DoS
"Bugs" that can't/won't be fixed:
-Some glyphs might not sound like you expect them to (Sinestro/Dextro Custos don't have wolf sound effects, for example), cause many glyphs are sharing the same code here (a ton of them are based on the Warg and the Une soul, though you might not expect it), so I can only have one shared sound effect for all of them.
-Weapon icons don't match their glyphs. Yes, Ignis' icon is a gun (lol), I'm not gonna make new icons, I'm not a pixel artist.