Post by aceearly1993 on Apr 10, 2022 23:54:46 GMT
Several questions of me that I posted elsewhere but didn't get solved/answered earlier in this year.
1. I want to make my own variation of PoR Boss Rush which consists all the "true" boss fights in PoR but encountered following problem. When I put Whip Memory into fights in boss rush arena, the wall from Whip Memory's unique background always appear and blocks me from going further.
In PoR is there a way to lift Whip Memory out of his unique background? In my recent test there's no luck.
2. So that it's possible to restore DoS Julius' high jumps, is it possible to also adjust "slide force" in DoS? Can't seem to find such option in DSVania editor. Is the "slide force" even capable to individually adjust by character at the first place?
3. Earlier in this year I found PoR Richter mode has Scout Armor automatically added in the equipment list, but normally it cannot be equipped due to extra modes cannot open equipment menu.
Is it possible to make that armor automatically equipped right at the start of Richter mode?
4. In PoR is it able to adjust enemies' damage increasing ratio/formula/whatever in hard mode level 1 cap?
I eventually know the reason makes level 1 cap so suffering for Old Axe Armor was bacause the problematic damage increasing ratio/formula/whatever of enemies in level 1 cap, and I desperately want to change it to be more like the thing in OoE.
5. Is there a way to add more "pages" of PoR player Old Axe Armor's graphics and make the customly added pages readable in DSVania?
6. So that it's able to give resistance attributes to one specific accessory (resist stone, curse, etc.) Is it possible to also give resistance attributes to one specific weapon in a similar fashion?
That's all my questions in the previous months. If anybody knows the solution of any of these questions thanks in advance.
1. I want to make my own variation of PoR Boss Rush which consists all the "true" boss fights in PoR but encountered following problem. When I put Whip Memory into fights in boss rush arena, the wall from Whip Memory's unique background always appear and blocks me from going further.
In PoR is there a way to lift Whip Memory out of his unique background? In my recent test there's no luck.
2. So that it's possible to restore DoS Julius' high jumps, is it possible to also adjust "slide force" in DoS? Can't seem to find such option in DSVania editor. Is the "slide force" even capable to individually adjust by character at the first place?
3. Earlier in this year I found PoR Richter mode has Scout Armor automatically added in the equipment list, but normally it cannot be equipped due to extra modes cannot open equipment menu.
Is it possible to make that armor automatically equipped right at the start of Richter mode?
4. In PoR is it able to adjust enemies' damage increasing ratio/formula/whatever in hard mode level 1 cap?
I eventually know the reason makes level 1 cap so suffering for Old Axe Armor was bacause the problematic damage increasing ratio/formula/whatever of enemies in level 1 cap, and I desperately want to change it to be more like the thing in OoE.
5. Is there a way to add more "pages" of PoR player Old Axe Armor's graphics and make the customly added pages readable in DSVania?
6. So that it's able to give resistance attributes to one specific accessory (resist stone, curse, etc.) Is it possible to also give resistance attributes to one specific weapon in a similar fashion?
That's all my questions in the previous months. If anybody knows the solution of any of these questions thanks in advance.