PoR: Playable Shanoa (w/ Glyphs) alongside Charlotte
Apr 18, 2022 7:18:10 GMT
Andrômeda, StarWyvern, and 2 more like this
Post by abbacchio on Apr 18, 2022 7:18:10 GMT
EDIT2: I got a complaint about the new call voices, so here's a version without them (and with an added subweapon glyph at the start, just cause it felt like the first one came too late.
EDIT1: updated to version 1.1. Removed Knee Strike and the Steel Whip that were still around and removed mastery from some glyphs that weren't supposed to have it (to be clear: others ARE supposed to have it, as levelling up the glyph is similar enough to levelling up your elemental attributes in OoE, but there's a reason I can't let all of them have mastery as some subweapons change significantly when mastered and it would f things up).
Here's the download link for the 1.1 version of the hack (use xdelta to patch an US version of the game).
Balance is bound to be a little crazy with this many changes, so you've been warned.
Here's a bit of a preview of the glyphs:
Character information:
-Jonathan turned into Shanoa (Sage Ring provided at the start for faster MP regen)
-Shanoa pairs up with Charlotte (who still has all her stuff)
-Shanoa can only use Jonathan gear, for balance reasons (or an attempt, at least)
Enemy information:
-Some enemies now drop either "weapon glyphs" or "subweapon glyphs". If an enemy had no drops before, it still drops nothing. If it had, then it might drop a glyph.
Glyphs:
-Some glyphs are recreated as weapons and some as subweapons. Both "weapon glyphs" and "subweapon glyphs" can be dropped, found or bought.
Glyphs added to the game (in one form or another):
-Confodere
-Vol Confodere
-Melio Confodere
-Secare
-Vol Secare
-Melio Secare
-Hasta
-Vol Hasta
-Melio Hasta
-Macir
-Vol Macir
-Melio Macir
-Falcis
-Vol Falcis
-Melio Falcis
-Lapiste
-Dextro Custos
-Sinestro Custos
-Pneuma
-Ignis
-Vol Ignis
-Grando
-Vol Fulgur (Chain Lightning, but it looks a tiny bit different and has different stats)
-Luminatio
-Vol Luminatio (I wasn't able to remove the flame effect, but it doesn't do fire damage)
-Umbra (same problem as Vol Luminatio, it doesn't do fire damage, despite the flames)
-Torpor
-Globus
-Redire
-Vis Fio
-Sapiens Fio
-Ascia
-Vol Ascia
-Acerbatus
-Nitesco (piercing beam w/ no graphics change, cause most parts are shared by other stuff in the game)
-Fidelis Noctua (owls sound like crows)
-Fidelis Medusa
-Fidelis Alate
-Fidelis Mortus (zombies sound like frogs)
Bugs:
-Jonathan portrait in story cutscenes. Meh.
-You still get the vampire killer at the start (though I've turned it into a bit of a punch that you just need to unequip) and the upgraded vampire killer later... Just don't use it. I'll make it unusable in a later patch when other bugs arise (forgot to do it).
-Hopefully there aren't any other old Jonathan weapons/subweapons to be found, but I'm sure I forgot to remove some. Lemme know if that's the case.
-Martial arts aren't really a thing, I just left them in so you can complete quests. They look janky as hell.
EDIT1: updated to version 1.1. Removed Knee Strike and the Steel Whip that were still around and removed mastery from some glyphs that weren't supposed to have it (to be clear: others ARE supposed to have it, as levelling up the glyph is similar enough to levelling up your elemental attributes in OoE, but there's a reason I can't let all of them have mastery as some subweapons change significantly when mastered and it would f things up).
Here's the download link for the 1.1 version of the hack (use xdelta to patch an US version of the game).
Balance is bound to be a little crazy with this many changes, so you've been warned.
Here's a bit of a preview of the glyphs:
Character information:
-Jonathan turned into Shanoa (Sage Ring provided at the start for faster MP regen)
-Shanoa pairs up with Charlotte (who still has all her stuff)
-Shanoa can only use Jonathan gear, for balance reasons (or an attempt, at least)
Enemy information:
-Some enemies now drop either "weapon glyphs" or "subweapon glyphs". If an enemy had no drops before, it still drops nothing. If it had, then it might drop a glyph.
Glyphs:
-Some glyphs are recreated as weapons and some as subweapons. Both "weapon glyphs" and "subweapon glyphs" can be dropped, found or bought.
Glyphs added to the game (in one form or another):
-Confodere
-Vol Confodere
-Melio Confodere
-Secare
-Vol Secare
-Melio Secare
-Hasta
-Vol Hasta
-Melio Hasta
-Macir
-Vol Macir
-Melio Macir
-Falcis
-Vol Falcis
-Melio Falcis
-Lapiste
-Dextro Custos
-Sinestro Custos
-Pneuma
-Ignis
-Vol Ignis
-Grando
-Vol Fulgur (Chain Lightning, but it looks a tiny bit different and has different stats)
-Luminatio
-Vol Luminatio (I wasn't able to remove the flame effect, but it doesn't do fire damage)
-Umbra (same problem as Vol Luminatio, it doesn't do fire damage, despite the flames)
-Torpor
-Globus
-Redire
-Vis Fio
-Sapiens Fio
-Ascia
-Vol Ascia
-Acerbatus
-Nitesco (piercing beam w/ no graphics change, cause most parts are shared by other stuff in the game)
-Fidelis Noctua (owls sound like crows)
-Fidelis Medusa
-Fidelis Alate
-Fidelis Mortus (zombies sound like frogs)
Bugs:
-Jonathan portrait in story cutscenes. Meh.
-You still get the vampire killer at the start (though I've turned it into a bit of a punch that you just need to unequip) and the upgraded vampire killer later... Just don't use it. I'll make it unusable in a later patch when other bugs arise (forgot to do it).
-Hopefully there aren't any other old Jonathan weapons/subweapons to be found, but I'm sure I forgot to remove some. Lemme know if that's the case.
-Martial arts aren't really a thing, I just left them in so you can complete quests. They look janky as hell.