Sappy cannot do that. It can make a .mid file though. You have to manually make conversion yourself, if you need other formats. But you will still need .mid format in the end. MP3, AT3 etc not gonna work in GBA games.
Games that do not give me desired characters playable, or that have single playable character are not worth my time.
extracting the music open and edit and then put in the game? Harmony of Dissonance
because with the tutorials that exist, I do not understand anything '-'
Nope, I never converted music into .MID, only swapped between GBA games, which not require conversion. You may have to use hex edition & find free space in ROMs to insert music, otherwise there is size problem when importing your music over existing one. It not works to just convert & import into game. Also sappy can import tracks, not mid file either. Sappy insert an s file (s file can be converted by mid2agb from mid, extracted by sappy), which can be obtained with mid2agb tool. You can try to make MID files with anvil studio tool, in case you import non gba music. It can take ALOT of time
Post by DarkPrinceAlucard on Jun 9, 2019 5:17:40 GMT
As I am me pointed out you would have to expand the rom to make it bigger since its best to have extra room for your new music so it does not overlap with another one, like for instance if you replaced the first level's music with one from another game than chances are that music track is going to overlap with the next track and thus mess it up which is why its best to make room. Follow this link here for step by step instructions on how to do this, its the exact same method I use for my music hacking www.feshrine.net/hacking/Fire%20Emblem%20Music%20Hacking%20Tutorial.pdf
And if english is not your first language you can copy the text from that link and use google translate on it but to be honest the step by step tutorial is very long so be prepared to spend some hours getting the hang of it.
Also just a tip regarding music hacking chances are its not going to sound exactly like you would want it to since even with new tracks imported you still have to use the same instruments that the game uses so pretty much your going to have to tinker with the track's instruments to make sure they sound to your liking but do not expect for a say Castlevania symphony of the night track to sound exactly the same in Harmony of Dissonance since it would have no choice but to adopt the instruments supported by that game.
shind3rd: Thank you for the greet.
Jul 28, 2019 17:04:45 GMT
alternativel: hey just thought I'd ask here, is there any way to replace sprites in Rondo of Blood (TurboGrafx version, more precisely a .Bin .Cue version)? I just thought it would be cool using the custom Ritcher sprite from Serio and his team
Aug 11, 2019 15:54:07 GMT
TheLV: Yes, it is possible, if you wanna deal with segmented 16x16/16x32 sprites then go on, but I don't know how or if it is possible change the colors of X sprite, anyways, here's the proof
Aug 17, 2019 7:31:35 GMT
kanashimi: Hey, everybody, I'm new to the hacking scene. I was wondering how to start making custom levels for Castlevania NES.
Aug 19, 2019 3:12:40 GMT
TheLV: Welcome kanashimi ! Besides the ol'reliable hex editor, you can use some utilities from RHDN like Stake by Dan for the OG Castlevania 1 or reVamp by +daniel+ for Cv3/AD, for further assistance, create a thread in the NES section, characters limit reached.
Aug 19, 2019 7:05:43 GMT
kanashimi: Thank you so much
Aug 19, 2019 14:06:34 GMT
xyujuqz099: Anyone knows CodeBreaker codes for Chaos to appear in Bestiary in Aria Of Sorrow?
Aug 25, 2019 3:45:24 GMT
mauk696: hey guys i'm starting a mod of castlevania SOTN on psx .. I can already change all the status of weapons and accessories, armor and cloaks,bosses e mobs... I would like some tips to make the most balance the game..
Sept 2, 2019 0:47:43 GMT
Natsuoko: @mauko696 Hey mate, check my request, please? maybe you can work your magic with it?
Sept 4, 2019 2:23:19 GMT