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Post by Locusbelmont on Nov 13, 2019 23:48:50 GMT
I'm a spriter since 6 years now. And I'm a little disappointed with the stile in the 3 gba castlevania. So I'm searching for someone that know a little of programming and stuff that could help with the molding project. The plan is change almost everything from actors to tilesets and items. This could be also an original project with castlevania inspiration like happens with crown stones.
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Post by I am Me on Nov 14, 2019 4:37:43 GMT
I'm a spriter since 6 years now. And I'm a little disappointed with the stile in the 3 gba castlevania. So I'm searching for someone that know a little of programming and stuff that could help with the molding project. The plan is change almost everything from actors to tilesets and items. This could be also an original project with castlevania inspiration like happens with crown stones. If you mean edit AoS, you can do that & have a lot of tools & ways to edit portraits, sprites & events. DS vania & YY char work just fine. If you want to make a fan game, thats another thing though...
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Post by Locusbelmont on Nov 14, 2019 14:17:26 GMT
Actually I'll prefer an original project but that will require a programmer... a little more complex than a hack... And maybe Dsvania give you a lot of freedom but certain things require some knowledge about programming. As example I know that I can change the graphics for sotn like but... they need some requirements like more space in ram (I don't know exactly) so I'm searching for some help.
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Post by I am Me on Nov 15, 2019 5:57:56 GMT
Actually I'll prefer an original project but that will require a programmer... a little more complex than a hack... And maybe Dsvania give you a lot of freedom but certain things require some knowledge about programming. As example I know that I can change the graphics for sotn like but... they need some requirements like more space in ram (I don't know exactly) so I'm searching for some help. If you want to increase quality itself, like bigger sprites or higher number of colours, then yes. Hardly something like that is possible in gba game. Same goes for music. Even if you use DS rom as a base, modding of it brings up limitations. As for space, for music replacement, you have to use repoint method (still its just to replace one music file with bigger one, sotn quality music not going to play in a gba game with psx quality); then there was some way to use more space for sprites, but its also not limitless.
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Post by DarkPrinceAlucard on Nov 15, 2019 9:35:36 GMT
DSvania is perfectly capable of editing level layouts as well as the background gfx for those stages but it would be VERY time consuming to go through and and every level with the tool and use the gfx editor to edit it to your liking, also the DSvania does allow you to expand the rom to make it larger to fit new things If I'm remember correctly since I recall using the feature for one of my hacks, in short yes you could possibly do this with a combination of DSvania and other hacking tools but it would require a lot of trial and error as well as time to make Aria of Sorrow resemble SOTN and even then as I am Me pointed out there are going to be some limitations such as your not going to be able to increase color count which would mean you would have to sacrifice quality here and there for such a endeavor if you where to attempt to use the Aria of Sorrow rom as a base.
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Post by TheLV on Nov 15, 2019 16:39:00 GMT
Well, surely, it sounds ambitious, but you will face some serious drawbacks, mainly resolution (along with it, sprites and tile variety), you will need either add 1 vertical screen to every room or ''squish'' rooms lowering the ceiling, those 16 horizontal pixels aren't a big deal. Looks like your best pick is DoS. Attachments:
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Post by Locusbelmont on Nov 18, 2019 19:35:08 GMT
there's no worth in doing that... I just want to show that the gba can handle SotN sprites because I really hate the Sprite work from the 3 gba games beside Ds's and SotN
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Post by TheLV on Nov 19, 2019 4:57:44 GMT
I've ported the idle animation of Richter (too lazy to fix in-game colors), ye, sprite is kinda big but it still can fit in the canvas, as for enemies, I don't think so, some of em have smaller canvas for their bigger SotN counterpart, some enemies are multi-jointed and rely on sprite rotation, and so on. Same for NPCs, smaller canvas. Test ROM
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Post by Locusbelmont on Nov 19, 2019 12:14:53 GMT
Actually the dsvnima let you change the animations so the sprites... the only thing you need is find a way to compress the animations in the actor's tileset
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Post by Locusbelmont on Nov 19, 2019 12:16:37 GMT
Btw... you change Richter using what program???
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Post by TheLV on Nov 19, 2019 15:17:39 GMT
Btw... you change Richter using what program??? YY-CHR.
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Post by Locusbelmont on Nov 19, 2019 23:28:26 GMT
Btw... you change Richter using what program??? YY-CHR.
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Post by Locusbelmont on Nov 19, 2019 23:30:09 GMT
soma looks fine and death is good to btw i made a bigger door... in the furure i expect to change rooms and the map... if someone know please some help will be fine
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Post by Locusbelmont on Nov 21, 2019 22:24:23 GMT
Ok I find a way to change steam weapons as i want... some crazy shit like attack using the hammer with the blamung animation and the short sword tileset.
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Post by TheLV on Nov 24, 2019 9:10:02 GMT
soma looks fine and death is good to btw i made a bigger door... in the furure i expect to change rooms and the map... if someone know please some help will be fine Well, I managed to make it work... kinda. AoS works in the same way that any NES game (8x8 tiles, 32x32 meta-tiles), you will have to break down SotN graphics in 8x8 tiles and then put em together in 32x32 tiles, you can do that with DSV alone, but that was the most boring and time consuming part. Dummy ROM with first screen and Alucard broken sprite (with soul steal anim). Alucard's sprite is broken in-game despite it looks good in darkfunction, now I know why, stick to 8x8 grid. Attachments:
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