reVamp and Stake Tutorials with Head's Up Info
Apr 16, 2020 19:01:26 GMT
I am Me, Drameloch, and 1 more like this
Post by Morinis on Apr 16, 2020 19:01:26 GMT
As I still like to teach people on how to edit/modify Castlevania 1 and Castlevania 3, I've posted up tutorials some time ago for those that want to learn how to edit these two games. Once I get more resources done and a further understanding of CursED, there will be a tutorial on how to edit/modify Castlevania 2: Simon's Quest
I am not a programmer in any way, shape or form so any programming stuff I cannot answer on how to fix issues that may, or will, arise while editing the copy of your ROM. This also includes the more advanced stuff surrounding Stake and reVamp.
Now, if you do want to learn how things tick I've also got a video to help direct those that want to learn NES programming as links will be down in that video's description
A note to those that want to undertake everything. Be sure to take down notes along with making multiple copies of your ROM because if you mess up and cannot back up without a backup ROM then it will become more of a headache than what you realize. Copies. Copies. Copies. Did I say copies? Good because I'll type it again. Be SURE to MAKE copies of your ROM when you make certain milestones within your project. You'll thank yourself later, trust me
If you do have any questions, do not be afraid to ask me about these tutorials or even stuff about the game. If its programming then I can ask Ramdemann about it and send his words back to you all.
Also, in the future, there will be a full detailed encyclopedia made of Castlevania 3: Dracula's Curse/Akumajou Densetsu for both beginners and advanced NES hackers/modders so you can do whatever you want with Castlevania 3 and Akumajou Densetsu while keeping it linear. This will also include the information of us recently discovering on porting over the VRC6 sound engine from Akumajou to Dracula's Curse. It will be some time until this encyclopedia will be released so all I ask is please have patience as this will be a TON of information as the game is literally being torn apart from start to finish while making edits to the game itself
An extra side note. Of how things are between the U.S and Famicom, the Famicom game is a heavily modified MMC3 turned into MMC5 but with extra steps while the U.S version is just a straight up MMC5. You can expand both without any issues but just as long as you know on what you are doing. It can be expanded up to a maximum of 2MB though no commercial NES game over 1MB has ever been released.
....and a final note. Castlevania 1 and Castlevania 2: SQ are both MMC1, nothing special there unless you know how to expand them to like MMC2, MMC3, MMC4, MMC5, MMC6 or even MMC7 however that stuff is up to you in the long run. If anyone does ask, yes it is possible to do sound engine conversions however that's an entire breed and feat on its own as that will take tons of patience and knowledge to do
I know some people will attempt to contradict this information but when I've been around a few guys that has literally Castlevania 3,2 and 1 programming running in their veins that have shown me proof of everything, you begin to see new lights at the end of tunnels you never thought existed