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Post by Mister Rysgar on Mar 4, 2020 17:52:09 GMT
And here's the problem. In DSVania, you can 't do Ultimate Boost Souls. You can probably fix this, but you need to dig into the game's code to do it. But I can 't do that . Since I don 't know how to do it. Therefore, there will be 13 Boost Souls on each statistic separately (13 Boost Souls STR, CON, INT, LCK). So in the end 52 Boost Souls. (They will be in secret rooms, knocking out enemies ( I need to think about what chance you need to get it).
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Post by Mister Rysgar on Mar 4, 2020 17:57:12 GMT
And Yes. I removed the script for the first cutscene. Which was more atmospheric. You stand alone at the castle gate. The exit behind you is closed. And only the sword lying on the floor tells you. "You shouldn't have come here"
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Post by Mister Rysgar on Mar 5, 2020 18:49:14 GMT
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Post by StarWyvern on Mar 6, 2020 21:04:45 GMT
What do you think is better? Make 13 Ultimate Boost Souls (One for each location) that will gradually increase your stats. Or make them a couple of pieces but will be a big boost to your stats? If the limit is 999 then each of the 13 Ultimate Boost Souls will increase your stats by 76 (76, 152, 228, etc). If the limit is 255 then by 17 (17, 34, 51, etc). Would be funny to make castle open, give player all skills on start & make game free explore, like Leon game offered several ways at once. You can achieve that by boosting stats of the player in a certain way I guess. Thats actually exactly what I did for Harmony of Dissonance NGP. It's really easy enough to do in DSVania. Just Swap out some of the beginning rooms' entities with those skills.
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Post by I am Me on Mar 7, 2020 5:40:52 GMT
Would be funny to make castle open, give player all skills on start & make game free explore, like Leon game offered several ways at once. You can achieve that by boosting stats of the player in a certain way I guess. Thats actually exactly what I did for Harmony of Dissonance NGP. It's really easy enough to do in DSVania. Just Swap out some of the beginning rooms' entities with those skills. There is also old way with gamesharks. I made Soma to start as Dracula without modding rom at all with cheat engine in the past. I think with DS vania it would work to put candles with souls right in first location...
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Post by Mister Rysgar on Mar 7, 2020 7:19:34 GMT
Well, let's Leave it for later. I have so on month - the second yet to work on DLC. In General I'm thinking about Custom's DLC on this hack and on the original Castlevania AoS.
1) Exp Boost - x2, x3, x5 (Is already in Romhack), x10, Only 1 Exp; 2) All the resistances/No weaknesses, All the weaknesses/No resistances, No resistances/No weaknesses; 3) 1000000 EXP for the victory over Belmont (This is also sure to be in Romhack); 4) Create multiple options for changing Ability Souls. The pedestals will be in their places, but the contents will be different. (I'm not sure if it's worth changing Skeleton Blaze (slides) & Malphus (double jump))? 5) Create multiple options for сhanging the location of three special souls and their hints;
If you have any other options. Offer them under this post . If they are interesting to me I will write them down in my notebook.
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Post by StarWyvern on Mar 7, 2020 17:03:07 GMT
Well, let's Leave it for later. I have so on month - the second yet to work on DLC. In General I'm thinking about Custom's DLC on this hack and on the original Castlevania AoS. 1) Exp Boost - x2, x3, x5 (Is already in Romhack), x10, Only 1 Exp; 2) All the resistances/No weaknesses, All the weaknesses/No resistances, No resistances/No weaknesses; 3) 1000000 EXP for the victory over Belmont (This is also sure to be in Romhack); 4) Create multiple options for changing Ability Souls. The pedestals will be in their places, but the contents will be different. (I'm not sure if it's worth changing Skeleton Blaze (slides) & Malphus (double jump))? 5) Create multiple options for сhanging the location of three special souls and their hints; If you have any other options. Offer them under this post . If they are interesting to me I will write them down in my notebook. Duly Noted.
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Post by Mister Rysgar on Mar 8, 2020 11:06:51 GMT
Can someone explain what I did?
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Post by StarWyvern on Mar 8, 2020 17:55:07 GMT
Can someone explain what I did?
Open rom in DSVania and edit doors of rooms in question to have correct room pointers for connecting rooms. Click on first room with bad door, click on room you want door to connect to, click copy room pointer to clipboard, go back to first room click edit doors, paste room pointer, right click door tile to make sure it connects to proper room.
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Post by Mister Rysgar on Mar 8, 2020 18:35:01 GMT
Can someone explain what I did?
Open rom in DSVania and edit doors of rooms in question to have correct room pointers for connecting rooms. Click on first room with bad door, click on room you want door to connect to, click copy room pointer to clipboard, go back to first room click edit doors, paste room pointer, right click door tile to make sure it connects to proper room. There is a simpler option. To remove the excess Entities.
And replace the remaining two with them. We should check it out just in case Warp Rooms.
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Post by StarWyvern on Mar 10, 2020 2:56:21 GMT
Open rom in DSVania and edit doors of rooms in question to have correct room pointers for connecting rooms. Click on first room with bad door, click on room you want door to connect to, click copy room pointer to clipboard, go back to first room click edit doors, paste room pointer, right click door tile to make sure it connects to proper room. There is a simpler option. To remove the excess Entities.
And replace the remaining two with them. We should check it out just in case Warp Rooms.
It may be possible, but it also may not be. I ran into a similar problem in a couple of my combo hacks. Everytime I tried to remove the entities, the program crashed and I ended up starting all over. But when I looked at the doors, they did not connect to an existing room. So literally the doors WERE the problem. The extra entities did not effect the rooms at all. The doors just did not connect to anywhere.
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Post by Mister Rysgar on Mar 10, 2020 19:12:33 GMT
Who knows how to set up an Elevator in the Arena so that it would go from point A to point B without additional stops.
As in the video. Only without stopping in the middle.
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Post by Mister Rysgar on Mar 12, 2020 18:46:58 GMT
Enemies 2.0 Extended bad ending (Alpha test)
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Post by StarWyvern on Mar 12, 2020 22:07:43 GMT
Enemies 2.0 Extended bad ending (Alpha test) Nice! Not bad at all.
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Post by Mister Rysgar on Mar 14, 2020 18:43:40 GMT
So. Some new news about my hack.
1) Fixed a bug in Save Room (Not in all locations yet) 2) It is planned to reduce the number of protection points sets of equipment (Presumably 5 times) 3) Added several new lines in Enemies 2.0 Extended bad ending (You can find out all the game references?)
Soma: I said the same words once. And I will say them again. Soma: That it was not my fault that I had regained my flesh. I was called by people who are eager to pay me tribute. Soma: Resurrected for the revival of human desires. Soma: You people are improving , but every time you lose faith. … … Come to me. Do you really consider change to be evil? Soma: After all, humanity will call me back. It's always been that way.
4) I want to add 4 sets of equipment (Knight, Samurai, Shinobi, Pugilist) 5) Will be 17 STR Boost Souls (13 by One for each location + 4 Secret)
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