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Post by Mister Rysgar on May 23, 2020 15:16:47 GMT
A couple of small changes.
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Post by xavierbelmont on May 23, 2020 21:13:19 GMT
I like it making it more difficult was a good idea also the change in the layout of the levels I thought that was pretty cool
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Post by Mister Rysgar on May 23, 2020 21:37:45 GMT
I like it making it more difficult was a good idea also the change in the layout of the levels I thought that was pretty cool In fact, they are used for training in front of the Clock tower. And there you will need all your parkour experience. Double jump, sliding, Bouncing off candles. In order to click on the button that opens the iron gate somewhere in the middle of the location. And you will have to go back to the gate, and then back to the beginning of the game. To start passing the underground reservoir.
Hm... Is it possible to implement a librarian's card from Castlevania: Symphony of the Night?
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Post by Mister Rysgar on May 26, 2020 18:35:42 GMT
I don't remember exactly how many Save Room's I put in. Either 7 or 8.
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Post by Mister Rysgar on Jun 12, 2020 21:12:37 GMT
New Boss Room (Death)
Can you offer your ideas for remodeling the boss rooms.
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Post by xavierbelmont on Jun 15, 2020 1:21:03 GMT
New Boss Room (Death)
Can you offer your ideas for remodeling the boss rooms.
We're all going to play this and we're all going to die
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Post by uraharabelmont on Jun 15, 2020 16:41:21 GMT
can you pass the image from castle corridor ? its like the same of chaotic realm ?
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Post by Mister Rysgar on Jun 15, 2020 21:51:21 GMT
can you pass the image from castle corridor ? its like the same of chaotic realm ? I'm thinking of turning the whole castle gray. Except Сhaotic Кealm. In the story - this will be explained by a Gray Lunar Eclipse (Supermoon) instead of the First Total Solar Eclipse in the twenty-first century.
However, for some reason this did not work in the launch room. But I found a solution. Re-create this script and move it from the upper-left corner closer to the door.
And everything worked.
P.S Manticore's new boss room
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Post by Mister Rysgar on Jun 16, 2020 23:49:45 GMT
New Boss Room (Death)
Can you offer your ideas for remodeling the boss rooms.
We're all going to play this and we're all going to die Be glad that in the original DSVania you can't add enemies together with the boss (Starting with HeadHunter). Now imagine that I have a modified one DSVania (The version on which it was made Aria of Sorrow Alter).
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Post by Mister Rysgar on Jun 18, 2020 21:48:39 GMT
Waiting for the 1.3 update.
I had to borrow something from Aria of Sorrow Alter (Ideas come up from time to time and I don't always immediately understand how to implement them). But at the same time, you need to create something of your own. And here is the result.
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Post by Mister Rysgar on Jun 21, 2020 18:28:25 GMT
So. The update will be released tomorrow or the day after. In the meantime, I'll explain what's new.
1) Boss protection is reduced by 2 times. 2) A couple of new boss rooms. (See the posts above) 3) A new mystery for the yellow soul. 4) Remodeling rooms in the Dance Hall and The Arena (Almost successful) 5) Save Room in each location (Except Floating Garden (For a while)) 6) Creating points of infinitely replenishable items (There is a concern that after installing the gray effect in the start room hammer may not appear after talking to him after a boss battle Great Armor)
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Post by Mister Rysgar on Jun 24, 2020 0:30:05 GMT
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Post by Mister Rysgar on Jun 25, 2020 14:36:54 GMT
Idea for an update 1.5
Instead of having to worry about creating sets of equipment. I will increase the amount of attack and defense by 2-3 times and or + 25-50% of the stats. (It's a pity that the maximum is 255. If there was a maximum, probably - 1000. Then I would have more options).
It's a pity that DSVania_Randomizer can't work with GBA Castlevania roms. We could create a couple of hundred romhacks and combine them into one collection - Castlevania Random Trials.
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Post by xavierbelmont on Jun 25, 2020 21:41:58 GMT
What do you think is better? Make 13 Ultimate Boost Souls (One for each location) that will gradually increase your stats. Or make them a couple of pieces but will be a big boost to your stats? If the limit is 999 then each of the 13 Ultimate Boost Souls will increase your stats by 76 (76, 152, 228, etc). If the limit is 255 then by 17 (17, 34, 51, etc). 13 ultimate boost souls definitely but you should hide them in each location that way it's a challenge for us to find them instead of them just being out in the open.
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Post by Mister Rysgar on Jun 26, 2020 14:45:28 GMT
What do you think is better? Make 13 Ultimate Boost Souls (One for each location) that will gradually increase your stats. Or make them a couple of pieces but will be a big boost to your stats? If the limit is 999 then each of the 13 Ultimate Boost Souls will increase your stats by 76 (76, 152, 228, etc). If the limit is 255 then by 17 (17, 34, 51, etc). 13 ultimate boost souls definitely but you should hide them in each location that way it's a challenge for us to find them instead of them just being out in the open. Do you want me to hide them? … Well. But there will be a couple of conditions: 1) Each of them will be in a separate created room; 2) Rooms will not be displayed on the map; 3) there will Be no hints as to which part of the locations they will be in; 4) Every room will be a test.
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