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Post by spiderlink12 on Feb 29, 2020 1:54:21 GMT
is there a limit to that?
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Post by I am Me on Feb 29, 2020 8:16:33 GMT
is there a limit to that? If you mean limit of the rom's size, who knows. If you mean limit of content insertion, then of course yes. You will never be able to make music from 3D CV game work in its original quality ina GBA game due to outdated system, Just like you can't import 3D model there.
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Post by spiderlink12 on Feb 29, 2020 13:32:18 GMT
is there a limit to that? If you mean limit of the rom's size, who knows. If you mean limit of content insertion, then of course yes. You will never be able to make music from 3D CV game work in its original quality ina GBA game due to outdated system, Just like you can't import 3D model there. That is exactly what i needed to hear,because i would need to make (if my maths are not wrong but i hope they are) at least 1.176 sprite sheets (including the weapon sprites) for that AoS project that i talked about before
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Post by I am Me on Feb 29, 2020 15:47:17 GMT
If you mean limit of the rom's size, who knows. If you mean limit of content insertion, then of course yes. You will never be able to make music from 3D CV game work in its original quality ina GBA game due to outdated system, Just like you can't import 3D model there. That is exactly what i needed to hear,because i would need to make (if my maths are not wrong but i hope they are) at least 1.176 sprite sheets (including the weapon sprites) for that AoS project that i talked about before I suggest try single set to see how would it work and look, before counting maximum amount you desire.
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