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Post by StarWyvern on Mar 19, 2020 4:30:54 GMT
I made this in one day. I know he doesn't look as good as he does on the DS, but I am proud that I could port him into AOS. Anyone who wants to smooth over the animations in this sprite, or add detail to it, feel free. I will be trying to add CoD Trevor to this beta as well. One day of sprite work
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Post by Mister Rysgar on Mar 19, 2020 20:08:01 GMT
You can make one unique set of equipment for the entire game, or do as I do . Create several sets of equipment with a difference in parameters and effects and scatter them around the castle.
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Post by xavierbelmont on Mar 19, 2020 20:39:28 GMT
I am willing to write the story for you if you're interested but you would need to tell me in which direction you'd like to take the story
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Post by StarWyvern on Mar 20, 2020 0:05:23 GMT
I am willing to write the story for you if you're interested but you would need to tell me in which direction you'd like to take the story As of now it is just a personal side project. Once the characters I want are in there, I will change the music to the way I want it as well. I haven't really thought about story just yet.
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Post by xavierbelmont on Mar 20, 2020 1:30:05 GMT
I understand
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Post by StarWyvern on Mar 21, 2020 3:58:54 GMT
Curse of Darkness Trevor enters the fray! AOS Pachislot beta 2. He needs a touch up but he is there. Anyone want to help me smooth the animations of these and align them? second day of sprite work
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Post by I am Me on Mar 22, 2020 11:37:56 GMT
Curse of Darkness Trevor enters the fray! AOS Pachislot beta 2. He needs a touch up but he is there. Anyone want to help me smooth the animations of these and align them? second day of sprite workBelmont is too tall I think, its easier to insert smaller characters, especially on Julius. Basic standing animation giving head bugs...
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Post by StarWyvern on Mar 22, 2020 14:40:54 GMT
Curse of Darkness Trevor enters the fray! AOS Pachislot beta 2. He needs a touch up but he is there. Anyone want to help me smooth the animations of these and align them? second day of sprite workBelmont is too tall I think, its easier to insert smaller characters, especially on Julius. Basic standing animation giving head bugs... Yeah. I saw that. Anyway to fix it? Do I have to make the sprite shorter. Is easier to import smaller ones I agree. But in this case, How do I fix the head. Which frame needs to be changed. Belmont in pieces. Which piece need adjusted?
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Post by I am Me on Mar 22, 2020 19:31:39 GMT
Belmont is too tall I think, its easier to insert smaller characters, especially on Julius. Basic standing animation giving head bugs... Yeah. I saw that. Anyway to fix it? Do I have to make the sprite shorter. Is easier to import smaller ones I agree. But in this case, How do I fix the head. Which frame needs to be changed. Belmont in pieces. Which piece need adjusted? Problem is that this part of sprite is not static. Its moving. So unless you make it stop...
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Post by StarWyvern on Mar 23, 2020 2:48:35 GMT
Yeah. I saw that. Anyway to fix it? Do I have to make the sprite shorter. Is easier to import smaller ones I agree. But in this case, How do I fix the head. Which frame needs to be changed. Belmont in pieces. Which piece need adjusted? Problem is that this part of sprite is not static. Its moving. So unless you make it stop... I will re-rip the sprite from DSVania and do a side by side comparison. If need be, I will repalette old sprite piece to make it fit better. I can remove like 3 or 4 lines in sprite to make it shorter if it looks weird. We will have to see.
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Post by StarWyvern on Mar 24, 2020 5:17:32 GMT
OK. After alot of reworking, here is the next beta for this hack. All movement animations are still a little shaky but I am working on it. It is alot better than when it started. lol. Screen shots availiable: Lots of Major Changes Enjoy.
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Post by StarWyvern on Mar 26, 2020 22:56:03 GMT
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Post by StarWyvern on Mar 26, 2020 22:57:08 GMT
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Post by StarWyvern on Mar 30, 2020 23:43:53 GMT
Small update on this. Al's walking animations have been smoothed a bit. Some lazy dialogue changes I put in actually make this work. Next update I will try to have changed BGMs. All CV3 cast have been added. Maria is a bonus for Al. and GRANT BE A PIRATE! ARRRRRR!
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Post by StarWyvern on Apr 1, 2020 2:20:51 GMT
Thought I'd leave the latest for you guys to mess around with. The demo I last talked about. 2 versions just for kicks. CVDCACVDCF
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