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Post by Drameloch on Jul 23, 2018 5:52:12 GMT
This was something came from this months and I make some good progress but not much, sadly Im not sure how to hack the game and Im in big problems since im not sure how its the spritesheet of the game, some examples I can show of what I came are this: Some ideas for the characters, later Alucard was changed of size to fit with the others Differents Alucard and new size Since Grant dosnt have a Netflix version (yet perhaps) I decide with something like this Alucard Boss If someone its interested and wants to help me send me a pm, perhaps we can came with something interesting, as a note I change Dracula but its not something spectacular
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Post by DarkPrinceAlucard on Jul 23, 2018 6:15:52 GMT
If I knew how to hack CV3 I would gladly help with this, let me research the NES hacking methods to see if I can get the hang of it and I will let you know.
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Post by I am Me on Jul 23, 2018 19:21:54 GMT
Pretty cool things there! I seen only SOTN style hack of CV3 currently with using of custom sprites.
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Post by TheLV on Aug 23, 2018 6:25:26 GMT
Wow, you have some good stuff here, I'm working on a ''Curse of the Moon to CV3'' hack, so I can help you with this.
-Sprites- Trevor 4 8x16 sprite-tiles (2 for arms/body and 2 for legs) Sypha 4 8x16 Alucard 5 8x16 (1 extra centered sprite for the head) Grant 4 8x16 (pre-fixed legs position, only 2 8x16 when crouch)
-Color Palettes- Limited to 3 colors. Portraits: colors are shared with health bar (White, Orange and Red-ish) Alucard smoke transition: shared with subweapons and some monsters (Black, Blue and Pink) Sypha: colors are shared with Ice and lit spell, frozen enemies will change to Sypha's colors Alucard's Boss head: shared colors with subweapons.
You can use YY-CHR program for sprite/tile rework and FCEUX for color changes.
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Post by DarkPrinceAlucard on Aug 23, 2018 8:38:49 GMT
Wow, you have some good stuff here, I'm working on a ''Curse of the Moon to CV3'' hack, so I can help you with this. -Sprites- Trevor 4 8x16 sprite-tiles (2 for arms/body and 2 for legs) Sypha 4 8x16 Alucard 5 8x16 (1 extra centered sprite for the head) Grant 4 8x16 (pre-fixed legs position, only 2 8x16 when crouch) -Color Palettes- Limited to 3 colors. Portraits: colors are shared with health bar (White, Orange and Red-ish) Alucard smoke transition: shared with subweapons and some monsters (Black, Blue and Pink) Sypha: colors are shared with Ice and lit spell, frozen enemies will change to Sypha's colors Alucard's Boss head: shared colors with subweapons. You can use YY-CHR program for sprite/tile rework and FCEUX for color changes. Hey thanks for joining up, we now finally have a classic NES CV hacker among the forum since admittedly we mostly only hack GBA and NDS Castlevanias lol, your expertise would be highly helpful since I've always considering dabbling into classic CV hacking, In fact I'm about to test out this YY-CHR program in a bit. I'm pretty sure Drameloch would love the help with this one and I would love to see his great sprites playable in CV3.
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Post by I am Me on Aug 23, 2018 19:59:08 GMT
Wow, you have some good stuff here, I'm working on a ''Curse of the Moon to CV3'' hack, so I can help you with this. -Sprites- Trevor 4 8x16 sprite-tiles (2 for arms/body and 2 for legs) Sypha 4 8x16 Alucard 5 8x16 (1 extra centered sprite for the head) Grant 4 8x16 (pre-fixed legs position, only 2 8x16 when crouch) -Color Palettes- Limited to 3 colors. Portraits: colors are shared with health bar (White, Orange and Red-ish) Alucard smoke transition: shared with subweapons and some monsters (Black, Blue and Pink) Sypha: colors are shared with Ice and lit spell, frozen enemies will change to Sypha's colors Alucard's Boss head: shared colors with subweapons. You can use YY-CHR program for sprite/tile rework and FCEUX for color changes. You should post your modding progress of CV3 BLS in the Nes WIP section, I think
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Post by Drameloch on Aug 26, 2018 18:17:06 GMT
Wow, you have some good stuff here, I'm working on a ''Curse of the Moon to CV3'' hack, so I can help you with this. -Sprites- Trevor 4 8x16 sprite-tiles (2 for arms/body and 2 for legs) Sypha 4 8x16 Alucard 5 8x16 (1 extra centered sprite for the head) Grant 4 8x16 (pre-fixed legs position, only 2 8x16 when crouch) -Color Palettes- Limited to 3 colors. Portraits: colors are shared with health bar (White, Orange and Red-ish) Alucard smoke transition: shared with subweapons and some monsters (Black, Blue and Pink) Sypha: colors are shared with Ice and lit spell, frozen enemies will change to Sypha's colors Alucard's Boss head: shared colors with subweapons. You can use YY-CHR program for sprite/tile rework and FCEUX for color changes. So thats how it works, I was afraid if the color change will affect others things, perhaps its better to follow the same colors or some similars, are you interested that I show all the works I make? perhaps to test, change something or perhaps give me some feed backs?
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Post by TheLV on Aug 27, 2018 8:33:33 GMT
Wow, you have some good stuff here, I'm working on a ''Curse of the Moon to CV3'' hack, so I can help you with this. -Sprites- Trevor 4 8x16 sprite-tiles (2 for arms/body and 2 for legs) Sypha 4 8x16 Alucard 5 8x16 (1 extra centered sprite for the head) Grant 4 8x16 (pre-fixed legs position, only 2 8x16 when crouch) -Color Palettes- Limited to 3 colors. Portraits: colors are shared with health bar (White, Orange and Red-ish) Alucard smoke transition: shared with subweapons and some monsters (Black, Blue and Pink) Sypha: colors are shared with Ice and lit spell, frozen enemies will change to Sypha's colors Alucard's Boss head: shared colors with subweapons. You can use YY-CHR program for sprite/tile rework and FCEUX for color changes. So thats how it works, I was afraid if the color change will affect others things, perhaps its better to follow the same colors or some similars, are you interested that I show all the works I make? perhaps to test, change something or perhaps give me some feed backs? Sure, feel free to contact me if you need some help.
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Post by Drameloch on Sept 13, 2018 2:16:27 GMT
Well this is all I make: That end alucard is so cool! :3 Since now im busy with some secret project I cant do much (still since is 8 bit its less hard that other works so perhaps I can :3 ) but if it get some hype (dont know how that can happen) perhaps I can focus a little more on this.
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Post by I am Me on Sept 13, 2018 4:13:34 GMT
Great work Drameloch!
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Post by Drameloch on Sept 14, 2018 4:49:48 GMT
I have to make Grant (there is little love for grant T.T ) and the sypha ending, not sure if do that or work in the other secret sprites (I have to stop doing differents projects at the same time :v )
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Post by TheLV on Sept 19, 2018 7:52:57 GMT
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Post by I am Me on Sept 19, 2018 15:09:44 GMT
So you working on another CV3 mod, beside BLS one?
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Post by Drameloch on Sept 19, 2018 16:07:35 GMT
I forgett to tell something, im bad with 8 bit sprites (or perhaps its better to say im bad working with 3 colors) so most of the time I trust to help me fix my ideas and see what can do and with that I can learn something, for example I didnt think how a full black hair can be dangerous in black backgrounds (and this happens in the past for 16 bits sprites) so really I like that colors fox you make, I still dont like sypha because the change colors will change some spells (I remember you say that) so not sure if let her to be the 3 colors blue or find some idea to make it looks nice.
Any way really I like what you make and I think it moves nice in the video with the change you add.
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Post by TheLV on Sept 20, 2018 0:15:43 GMT
For now I'm focusing on my CV3:CotM hack, release may be this week! but this is not the place for it xd... This is how Sypha, subweapon/spell and frozen enemies looks, keep in mind that this may vary, from emulator to emulator or even OG NES with everdrive, for this screen, FCEUX was used, no filters. imgur.com/a/bY4vH0M
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