Post by Serbagz on Jul 2, 2020 14:47:38 GMT
These use to be very annoying to edit using Tilemolestar, thanks to Lagolunatics AMAZING DSVeditor things are easier then ever if you have the pointers and locations for everything.
/sc/f_fsoma0.dat 022C64D8
/sc/f_fsoma1.dat 022C64D8
/sc/f_fsoma2.dat 022C64D8
/sc/f_fsoma3.dat 022C64D8
/sc/f_fsoma4.dat 022C64FC
/sc/f_fsoma5.dat 022C64FC
/sc/f_fsoma6.dat 022C6520
/sc/f_fsoma7.dat 022C64D8
/sc/f_fsoma8.dat 022C64D8
/sc/f_fmina0.dat 022C6544
/sc/f_fmina1.dat 022C6544
/sc/f_fmina2.dat 022C6544
/sc/f_fmina3.dat 022C65B0
/sc/f_fmina4.dat 022C6568
/sc/f_fmina5.dat 022C658C
/sc/f_farik0.dat 022C65D4
/sc/f_farik1.dat 022C661C
/sc/f_farik2.dat 022C65F8
/sc/f_fyoko0.dat 022C6688
/sc/f_fyoko1.dat 022C6688
/sc/f_fyoko2.dat 022C6688
/sc/f_fyoko3.dat 022C6688
/sc/f_fyoko4.dat 022C6688
/sc/f_fjuli0.dat 022C6640
/sc/f_fjuli1.dat 022C6640
/sc/f_fjuli2.dat 022C6664
/sc/f_fhume0.dat 022C66AC
/sc/f_fhume1.dat 022C66AC
/sc/f_fhume2.dat 022C66AC
/sc/f_fseri0.dat 022C66D0
/sc/f_fseri1.dat 022C66D0
/sc/f_fseri2.dat 022C66D0
/sc/f_fseri3.dat 022C66D0
/sc/f_fdari0.dat 022C66F4
/sc/f_fdari1.dat 022C66F4
/sc/f_fdari2.dat 022C66F4
/sc/f_fdari3.dat 022C66F4
/sc/f_fdomi0.dat 022C6718
/sc/f_fdomi1.dat 022C6718
/sc/f_fdomi2.dat 022C6718
/sc/f_fdomi3.dat 022C673C
/sc/f_fsoma1.dat 022C64D8
/sc/f_fsoma2.dat 022C64D8
/sc/f_fsoma3.dat 022C64D8
/sc/f_fsoma4.dat 022C64FC
/sc/f_fsoma5.dat 022C64FC
/sc/f_fsoma6.dat 022C6520
/sc/f_fsoma7.dat 022C64D8
/sc/f_fsoma8.dat 022C64D8
/sc/f_fmina0.dat 022C6544
/sc/f_fmina1.dat 022C6544
/sc/f_fmina2.dat 022C6544
/sc/f_fmina3.dat 022C65B0
/sc/f_fmina4.dat 022C6568
/sc/f_fmina5.dat 022C658C
/sc/f_farik0.dat 022C65D4
/sc/f_farik1.dat 022C661C
/sc/f_farik2.dat 022C65F8
/sc/f_fyoko0.dat 022C6688
/sc/f_fyoko1.dat 022C6688
/sc/f_fyoko2.dat 022C6688
/sc/f_fyoko3.dat 022C6688
/sc/f_fyoko4.dat 022C6688
/sc/f_fjuli0.dat 022C6640
/sc/f_fjuli1.dat 022C6640
/sc/f_fjuli2.dat 022C6664
/sc/f_fhume0.dat 022C66AC
/sc/f_fhume1.dat 022C66AC
/sc/f_fhume2.dat 022C66AC
/sc/f_fseri0.dat 022C66D0
/sc/f_fseri1.dat 022C66D0
/sc/f_fseri2.dat 022C66D0
/sc/f_fseri3.dat 022C66D0
/sc/f_fdari0.dat 022C66F4
/sc/f_fdari1.dat 022C66F4
/sc/f_fdari2.dat 022C66F4
/sc/f_fdari3.dat 022C66F4
/sc/f_fdomi0.dat 022C6718
/sc/f_fdomi1.dat 022C6718
/sc/f_fdomi2.dat 022C6718
/sc/f_fdomi3.dat 022C673C
POR uses 1 portrait palette pointer; 022C5860
Punching these in to DSV's Gfx editor you get (example for soma)
And from here editing the portraits is no problem. The Icons are edited the exact same way. Here are there locations;
DOS icons and pointer
/sc/f_item0.dat, /sc/f_item1.dat, /sc/f_item2.dat
PALETTE POINTER
022C4684
PoR Icons and pointer
/sc/f_item00.dat, /sc/f_item01.dat, /sc/f_item02.dat, /sc/f_item03.dat, /sc/f_item04.dat, /sc/f_item05.dat
022C2B14
OoE Glyph Icons
/sc/f_rune00.dat, /sc/f_rune01.dat, /sc/f_rune02.dat, /sc/f_rune03.dat, /sc/f_rune04.dat
020C9854
OoE Armor Icons
/sc/f_item00.dat, /sc/f_item01.dat, /sc/f_item02.dat, /sc/f_item03.dat, /sc/f_item04.dat, /sc/f_item05.dat
020D177C
/sc/f_item0.dat, /sc/f_item1.dat, /sc/f_item2.dat
PALETTE POINTER
022C4684
PoR Icons and pointer
/sc/f_item00.dat, /sc/f_item01.dat, /sc/f_item02.dat, /sc/f_item03.dat, /sc/f_item04.dat, /sc/f_item05.dat
022C2B14
OoE Glyph Icons
/sc/f_rune00.dat, /sc/f_rune01.dat, /sc/f_rune02.dat, /sc/f_rune03.dat, /sc/f_rune04.dat
020C9854
OoE Armor Icons
/sc/f_item00.dat, /sc/f_item01.dat, /sc/f_item02.dat, /sc/f_item03.dat, /sc/f_item04.dat, /sc/f_item05.dat
020D177C
Big thanks to Darksamus993, Oersted, and Lagolunatic for these.