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Post by D3 on Nov 21, 2020 15:48:47 GMT
Does anyone know how I can change Julius' Uppercut to have similar properties to Soma's without having to break things from Soma Mode?
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Post by Locusbelmont on Nov 21, 2020 16:35:50 GMT
You can export the Julio's frames as a Dark function using DSvania, then look for the lines of the uppercut animation, and erase the hit boxes lines, then you will get an invulnerable and harmless julius.
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Post by D3 on Nov 21, 2020 17:20:30 GMT
No, I meant it as changing it to be a High Jump, like how it was in AoS.
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Post by Locusbelmont on Nov 21, 2020 22:01:26 GMT
No, I meant it as changing it to be a High Jump, like how it was in AoS. ok that is impossible just using DS vania... you will need some coding
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Post by xavierbelmont on Nov 21, 2020 23:51:48 GMT
No, I meant it as changing it to be a High Jump, like how it was in AoS. when you say you want similar properties are we talking about the Sprites themselves or are we talking about how the character can use the uppercut like when you're playing Julius and he uppercuts he can uppercut an enemy and do damage to them is that what you're trying to do with Soma?
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Post by I am Me on Dec 5, 2020 10:42:46 GMT
Does anyone know how I can change Julius' Uppercut to have similar properties to Soma's without having to break things from Soma Mode? Try to mess up characters's stats using DSv player editor. In the worst case, you can swap Julius & Alu/Yoko to have proper super jump. But then you need to have edit whole mode to support it. I not sure IF DS vania have these deep editor things yet. Anyways... Here I use both basic super jump Julius have & proper super jump with an ability to switch between both versions anytime through RAM hacking. So there is indeed a possibility for Julius to have proper super jump like in AoS. Julius even can have quadruple jump LOL S@ck d!ck, Maxim!
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