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Post by StarWyvern on Jun 24, 2021 12:25:23 GMT
So, I found some issues with the new anims. Certain combos (like for VK and Tome X) only play two of the four anims, and then freezes character in that pose until duck or jump. I will have to choose different ones until it works properly. Also, new combos for Sonia seem to work ok, except for the four hit combo. For Carrie, All hitboxes are wrong. Every combo deals damage to her and not the enemy. UGH! I will see what I can do with it later this week. I do not know why Vacuum anim plays for Charlotte stand still, I must have changed it accidentally when looking through them. Should be a simple fix. The rest of them though may take a bit. Combos? I may look kind of dumb but... what are they? I've been beating this game for the seventh time in my life, and i still don't know certain things Combos are as Follows: Forward Forward Attack = Weapon Critical, Forward Down Back Forward Attack = Roll, Up Back Down Forward Attack = Knee Strike, Forward Down Back Up Forward Attack w/ Richter = Ultimate Combo. I made some of the weapons able to do extra combos. Like VK and Tome of Arms X - Critical Attack was to match animation of Richter Ultimate Combo. However, only two of four selected animations play and then player is frozen in that second pose until jump or crouch. I am still working on it. Difference between newest rom and last one are some music volume changes, John's Jacket, Boots, and Bandana, now instead of just his jacket, and Sonia's Coat, Boots, and Ribbon, instead of just her coat, as well as new anims for all characters. Jonathan can now Backflip like Richter by pressing Down + Backdash in the air, Jonathan can Slide Jump as well, Undulating Whip Critical was changed to Five Fast attacks and works good. Charlotte can do all of the things Jonathan can do now as well. Maria can do all the same things as Richter. Axe Knight can too!!! I may need to choose a different critical for the VK and Tome X, even after I selected different anims, it still only played 2 of 4 and then froze that way until I jump or crouch. Also, alot of Carrie's hitboxes are in the wrong place, so she can do the actions of everyone else, but she will take damage instead of the enemy. If you are going to make changes please use the latest rom as there were unnoticed sound changes there, as well as different selected critical arts.
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Post by ACE on Jun 24, 2021 14:52:40 GMT
Combos? I may look kind of dumb but... what are they? I've been beating this game for the seventh time in my life, and i still don't know certain things Combos are as Follows: Forward Forward Attack = Weapon Critical, Forward Down Back Forward Attack = Roll, Up Back Down Forward Attack = Knee Strike, Forward Down Back Up Forward Attack w/ Richter = Ultimate Combo. I made some of the weapons able to do extra combos. Like VK and Tome of Arms X - Critical Attack was to match animation of Richter Ultimate Combo. However, only two of four selected animations play and then player is frozen in that second pose until jump or crouch. I am still working on it. Difference between newest rom and last one are some music volume changes, John's Jacket, Boots, and Bandana, now instead of just his jacket, and Sonia's Coat, Boots, and Ribbon, instead of just her coat, as well as new anims for all characters. Jonathan can now Backflip like Richter by pressing Down + Backdash in the air, Jonathan can Slide Jump as well, Undulating Whip Critical was changed to Five Fast attacks and works good. Charlotte can do all of the things Jonathan can do now as well. Maria can do all the same things as Richter. Axe Knight can too!!! I may need to choose a different critical for the VK and Tome X, even after I selected different anims, it still only played 2 of 4 and then froze that way until I jump or crouch. Also, alot of Carrie's hitboxes are in the wrong place, so she can do the actions of everyone else, but she will take damage instead of the enemy. If you are going to make changes please use the latest rom as there were unnoticed sound changes there, as well as different selected critical arts. Okay, so I know what combos are, I was just thinking it was something else haha
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Post by ACE on Jun 24, 2021 16:37:55 GMT
Combos? I may look kind of dumb but... what are they? I've been beating this game for the seventh time in my life, and i still don't know certain things Combos are as Follows: Forward Forward Attack = Weapon Critical, Forward Down Back Forward Attack = Roll, Up Back Down Forward Attack = Knee Strike, Forward Down Back Up Forward Attack w/ Richter = Ultimate Combo. I made some of the weapons able to do extra combos. Like VK and Tome of Arms X - Critical Attack was to match animation of Richter Ultimate Combo. However, only two of four selected animations play and then player is frozen in that second pose until jump or crouch. I am still working on it. Difference between newest rom and last one are some music volume changes, John's Jacket, Boots, and Bandana, now instead of just his jacket, and Sonia's Coat, Boots, and Ribbon, instead of just her coat, as well as new anims for all characters. Jonathan can now Backflip like Richter by pressing Down + Backdash in the air, Jonathan can Slide Jump as well, Undulating Whip Critical was changed to Five Fast attacks and works good. Charlotte can do all of the things Jonathan can do now as well. Maria can do all the same things as Richter. Axe Knight can too!!! I may need to choose a different critical for the VK and Tome X, even after I selected different anims, it still only played 2 of 4 and then froze that way until I jump or crouch. Also, alot of Carrie's hitboxes are in the wrong place, so she can do the actions of everyone else, but she will take damage instead of the enemy. If you are going to make changes please use the latest rom as there were unnoticed sound changes there, as well as different selected critical arts. Okay, i'm gonna do it.
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Post by ACE on Jun 24, 2021 17:28:57 GMT
Fixed some things and Char's idle animation is back with the Tome of Legend's original sprite. New Rom
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Post by StarWyvern on Jun 25, 2021 14:04:45 GMT
Fixed some things and Char's idle animation is back with the Tome of Legend's original sprite. New Rom Ok. I have your latest version now, and will make any new fixes to your original patch using this one. For my extra patches, I will leave the Tome of legend with the fire. If you notice there is a slight animation change on the fire at the beginning of the attack, just not at the end where it would be noticeable. If you open it in dark function, you can see the different positions of the fire on the spear, I just don't know how to get them to play at the end of the animation instead of the beginning. But as I said for your original patch I will use this latest version for any new changes. I still don't quite have the volume right on the Nest of Evil Boss Battles yet, and it seems as though there is no way to get Char, Maria, Sonia, or Carrie to do the Richter combo properly with all 4 animations playing through. So I will change Char's Tome X crit to a different type, and possibly Jon's as well. Also, does anyone else here know how I can import Sonia's voice to the SW Alt mod? Still experimenting with Axearmor's animations as well. Once all of that is settled, we should be done. Feel free to take a crack at that Tome of Legend fire in Dark Function. If anyone gets it to work please post, it would be a great help to our project.
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Post by ACE on Jun 25, 2021 15:00:49 GMT
Fixed some things and Char's idle animation is back with the Tome of Legend's original sprite. New Rom Ok. I have your latest version now, and will make any new fixes to your original patch using this one. For my extra patches, I will leave the Tome of legend with the fire. If you notice there is a slight animation change on the fire at the beginning of the attack, just not at the end where it would be noticeable. If you open it in dark function, you can see the different positions of the fire on the spear, I just don't know how to get them to play at the end of the animation instead of the beginning. But as I said for your original patch I will use this latest version for any new changes. I still don't quite have the volume right on the Nest of Evil Boss Battles yet, and it seems as though there is no way to get Char, Maria, Sonia, or Carrie to do the Richter combo properly with all 4 animations playing through. So I will change Char's Tome X crit to a different type, and possibly Jon's as well. Also, does anyone else here know how I can import Sonia's voice to the SW Alt mod? Still experimenting with Axearmor's animations as well. Once all of that is settled, we should be done. Feel free to take a crack at that Tome of Legend fire in Dark Function. If anyone gets it to work please post, it would be a great help to our project. Alright!
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tavs7
New Member
Posts: 30
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Post by tavs7 on Jun 25, 2021 15:51:57 GMT
Which of these songs does everyone think would sound best in Nation of Fools (first circus painting)?: CV1 Out of Time CV3 Deadbeat CV3 Riddle CV3 Aquarius CV3 Deadbeat
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Post by StarWyvern on Jun 25, 2021 16:16:40 GMT
Ok. So, I implemented different crit animations for the VK and Tome X. The Undulating Whip and Tome of Legend now only hit twice instead of thrice. I rebalanced all of John and Sonia's armors. They are now only slightly more protective, than the Samurai gear and Charlottes best vanilla equipment. However, both body armors now resist all elements, both headgear now resist poison and curse, and both footwear now resist stone. I attempted to balance the volume of boss battle music in the Nest of Evil but have not had a chance to test it yet. I also implemented Tori as a super OP weapon, usable by either Jonathan or Charlotte, which can only be obtained AFTER all quests have been completed. Some Animations had reverted to not being available to certain characters, so I re-implemented all of them. I have only done this with the latest mod file. My alt patches will follow soon. Rebalance and Animation Fix
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Post by VK2212 on Jun 25, 2021 19:14:58 GMT
Ok. So, I implemented different crit animations for the VK and Tome X. The Undulating Whip and Tome of Legend now only hit twice instead of thrice. I rebalanced all of John and Sonia's armors. They are now only slightly more protective, than the Samurai gear and Charlottes best vanilla equipment. However, both body armors now resist all elements, both headgear now resist poison and curse, and both footwear now resist stone. I attempted to balance the volume of boss battle music in the Nest of Evil but have not had a chance to test it yet. I also implemented Tori as a super OP weapon, usable by either Jonathan or Charlotte, which can only be obtained AFTER all quests have been completed. Some Animations had reverted to not being available to certain characters, so I re-implemented all of them. I have only done this with the latest mod file. My alt patches will follow soon. Rebalance and Animation Fix Just a heads up. Weapons in Richter Mode do not show up
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Post by StarWyvern on Jun 25, 2021 19:29:43 GMT
Ok. So, I implemented different crit animations for the VK and Tome X. The Undulating Whip and Tome of Legend now only hit twice instead of thrice. I rebalanced all of John and Sonia's armors. They are now only slightly more protective, than the Samurai gear and Charlottes best vanilla equipment. However, both body armors now resist all elements, both headgear now resist poison and curse, and both footwear now resist stone. I attempted to balance the volume of boss battle music in the Nest of Evil but have not had a chance to test it yet. I also implemented Tori as a super OP weapon, usable by either Jonathan or Charlotte, which can only be obtained AFTER all quests have been completed. Some Animations had reverted to not being available to certain characters, so I re-implemented all of them. I have only done this with the latest mod file. My alt patches will follow soon. Rebalance and Animation Fix Just a heads up. Weapons in Richter Mode do not show up ? You mean Subweapons? Main Whip? or Weapon Pickups?
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Post by D3 on Jun 25, 2021 20:49:06 GMT
Just a heads up. Weapons in Richter Mode do not show up ? You mean Subweapons? Main Whip? or Weapon Pickups? Both Richter's VK and Maria's doves' frames don't show up and don't have a hitbox
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Post by StarWyvern on Jun 25, 2021 21:48:13 GMT
Fixed. And Added Second version as well. New changes to CVPOBLSW: Players can purchase Richter and Maria skills from shop at different intervals. This messes with Richter's Cross, Holy Water, and Axe skills though. They now need to be charged like Charlotte's Spells. A couple of new enemy palette changes are implemented. And all of the previous fixes from RedPack's original mod. Rebalance Anim Fix SW Rebalance Anim Fix Fix
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Post by ACE on Jun 26, 2021 0:03:15 GMT
Fixed. And Added Second version as well. New changes to CVPOBLSW: Players can purchase Richter and Maria skills from shop at different intervals. This messes with Richter's Cross, Holy Water, and Axe skills though. They now need to be charged like Charlotte's Spells. A couple of new enemy palette changes are implemented. And all of the previous fixes from RedPack's original mod. Rebalance Anim Fix SW Rebalance Anim Fix Fix
Awesome! Thanks bro! I liked all the new things, is there anything left to do now? or is it finished?
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Post by VK2212 on Jun 26, 2021 7:40:04 GMT
Fixed. And Added Second version as well. New changes to CVPOBLSW: Players can purchase Richter and Maria skills from shop at different intervals. This messes with Richter's Cross, Holy Water, and Axe skills though. They now need to be charged like Charlotte's Spells. A couple of new enemy palette changes are implemented. And all of the previous fixes from RedPack's original mod. Rebalance Anim Fix SW Rebalance Anim Fix Fix
So still no Vampire Killer or Doves for Richter and Maria. The sub weapons still function but the main weapons and their hit boxes are still missing
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Post by StarWyvern on Jun 26, 2021 18:55:09 GMT
Fixed. And Added Second version as well. New changes to CVPOBLSW: Players can purchase Richter and Maria skills from shop at different intervals. This messes with Richter's Cross, Holy Water, and Axe skills though. They now need to be charged like Charlotte's Spells. A couple of new enemy palette changes are implemented. And all of the previous fixes from RedPack's original mod. Rebalance Anim Fix SW Rebalance Anim Fix Fix
So still no Vampire Killer or Doves for Richter and Maria. The sub weapons still function but the main weapons and their hit boxes are still missing I'll take another look at it. I don't know what is causing it. But I will try to figure it out.
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