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Post by I am Me on May 23, 2021 5:37:57 GMT
Always was curious about the reason spell book usage was locked for Boss Rush along with main menu. VBA save state gofile.io/d/ANwC36
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Post by D3 on May 28, 2021 13:37:42 GMT
Always was curious about the reason spell book usage was locked for Boss Rush along with main menu. VBA save state gofile.io/d/ANwC36They were probably removed to make Juste's boss rush runs more challenging
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Post by I am Me on May 29, 2021 11:50:35 GMT
Always was curious about the reason spell book usage was locked for Boss Rush along with main menu. VBA save state gofile.io/d/ANwC36They were probably removed to make Juste's boss rush runs more challenging I hope not, because it would be really dumb way to make the game "challenging" forcing player to spam basic attack, which basically made this worst boss rush in all CV series. But who knows.
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Post by xavierbelmont on May 30, 2021 12:56:26 GMT
They were probably removed to make Juste's boss rush runs more challenging I hope not, because it would be really dumb way to make the game "challenging" forcing player to spam basic attack, which basically made this worst boss rush in all CV series. But who knows. I don't know every time I play the game I would run through each difficulty without a sub weapon this includes playing as Simon and I found it really fun to fight the bosses without one it helps you learn how to dodge and combat the bosses swiftly and effectively with just your whip
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Post by I am Me on May 30, 2021 13:31:49 GMT
I hope not, because it would be really dumb way to make the game "challenging" forcing player to spam basic attack, which basically made this worst boss rush in all CV series. But who knows. I don't know every time I play the game I would run through each difficulty without a sub weapon this includes playing as Simon and I found it really fun to fight the bosses without one it helps you learn how to dodge and combat the bosses swiftly and effectively with just your whip You do it because you want to. Not because you HAVE to. Here they just locked cool skills for a player character. I see no interest in seein my character doing same attack over & over.
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Post by xavierbelmont on Jun 1, 2021 21:19:39 GMT
I don't know every time I play the game I would run through each difficulty without a sub weapon this includes playing as Simon and I found it really fun to fight the bosses without one it helps you learn how to dodge and combat the bosses swiftly and effectively with just your whip You do it because you want to. Not because you HAVE to. Here they just locked cool skills for a player character. I see no interest in seein my character doing same attack over & over. no I do it to get better at the game there's a difference between doing it because you want to and doing it because you want to get better at the game
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Post by I am Me on Jun 2, 2021 2:51:13 GMT
You do it because you want to. Not because you HAVE to. Here they just locked cool skills for a player character. I see no interest in seein my character doing same attack over & over. no I do it to get better at the game there's a difference between doing it because you want to and doing it because you want to get better at the game There is a difference between doing it out of own free will & being locked from using skills of your character, which makes gameplay boring. Let's lock bosses from using skills then lmao
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Post by xavierbelmont on Jun 2, 2021 5:35:15 GMT
no I do it to get better at the game there's a difference between doing it because you want to and doing it because you want to get better at the game There is a difference between doing it out of own free will & being locked from using skills of your character, which makes gameplay boring. Let's lock bosses from using skills then lmao so another words you would just have the bosses stand there and take being attacked by the player because what's funny is is that we still get to use some of the sub weapons not to mention I realized that the holy Bible was the strongest sub weapon because if you had the ice book and The holy Bible you could keep spamming that attack and kill a boss within seconds which makes the game boring not to mention the bosses don't use magic they use their basic attacks so for them to take away magic that balances Boss Rush mode out also I could understand using magic in Boss Rush mode if you were going to acquire any items from Boss Rush mode but you don't also I would also understand it if the bosses were harder but they're not they're actually easier then the actual versions of themselves in the actual game so taking magic out of Boss Rush mode really doesn't matter but then there's the case also of they should have been cool enough to take that bar out from under your life bar if they were going to do that in the first place that way you know automatically that you can't use any magic
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Post by I am Me on Jun 2, 2021 5:51:40 GMT
There is a difference between doing it out of own free will & being locked from using skills of your character, which makes gameplay boring. Let's lock bosses from using skills then lmao so another words you would just have the bosses stand there and take being attacked by the player because what's funny is is that we still get to use some of the sub weapons not to mention I realized that the holy Bible was the strongest sub weapon because if you had the ice book and The holy Bible you could keep spamming that attack and kill a boss within seconds which makes the game boring not to mention the bosses don't use magic they use their basic attacks so for them to take away magic that balances Boss Rush mode out also I could understand using magic in Boss Rush mode if you were going to acquire any items from Boss Rush mode but you don't also I would also understand it if the bosses were harder but they're not they're actually easier then the actual versions of themselves in the actual game so taking magic out of Boss Rush mode really doesn't matter but then there's the case also of they should have been cool enough to take that bar out from under your life bar if they were going to do that in the first place that way you know automatically that you can't use any magic If my character cannot use full potential, it only make things fair to do same to enemies. Otherwise where is the fun? I want my character to possess tonns of skills, to be stylish & cool. To be superior. SOTN is great example of properly made protagonist gameplay wise. Alucard have tonns of magic, he have them all from the start. That's how it should be. Players not need to wait half of the game to get friggin fireball. Difficulty of the game have nothing to do with this. Limiting player is worst & laziest way to make game harder.
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Post by xavierbelmont on Jun 2, 2021 6:02:33 GMT
so another words you would just have the bosses stand there and take being attacked by the player because what's funny is is that we still get to use some of the sub weapons not to mention I realized that the holy Bible was the strongest sub weapon because if you had the ice book and The holy Bible you could keep spamming that attack and kill a boss within seconds which makes the game boring not to mention the bosses don't use magic they use their basic attacks so for them to take away magic that balances Boss Rush mode out also I could understand using magic in Boss Rush mode if you were going to acquire any items from Boss Rush mode but you don't also I would also understand it if the bosses were harder but they're not they're actually easier then the actual versions of themselves in the actual game so taking magic out of Boss Rush mode really doesn't matter but then there's the case also of they should have been cool enough to take that bar out from under your life bar if they were going to do that in the first place that way you know automatically that you can't use any magic If my character cannot use full potential, it only make things fair to do same to enemies. Otherwise where is the fun? I want my character to possess tonns of skills, to be stylish & cool. To be superior. SOTN is great example of properly made protagonist gameplay wise. Alucard have tonns of magic, he have them all from the start. That's how it should be. Players not need to wait half of the game to get friggin fireball. Difficulty of the game have nothing to do with this. Limiting player is worst & laziest way to make game harder. yes but you know as well as I do that there are bosses in there and enemies alike that can cast magic just like Alucard can Harmony of dissonance Boss Rush mode those bosses can't cast magic so why should the player be allowed to because then it makes it unbalanced and it makes it easier for the player to be able to kill the bosses when it's supposed to be a challenge also you get nothing for completing Boss Rush mode even if you complete every single difficulty you get nothing out of it no items for your whip no armor no accessories to wear no health items or mana items nothing you get absolutely nothing so it doesn't really matter because to be honest unless you're fighting those bosses to get better at the game you're basically wasting your time because that's the only good thing about bus Rush mode is it you can get better at fighting the bosses although they're weaker than the ones in the game and to be honest beyond that Boss Rush mode is a waste of time
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Post by I am Me on Jun 2, 2021 6:17:29 GMT
If my character cannot use full potential, it only make things fair to do same to enemies. Otherwise where is the fun? I want my character to possess tonns of skills, to be stylish & cool. To be superior. SOTN is great example of properly made protagonist gameplay wise. Alucard have tonns of magic, he have them all from the start. That's how it should be. Players not need to wait half of the game to get friggin fireball. Difficulty of the game have nothing to do with this. Limiting player is worst & laziest way to make game harder. yes but you know as well as I do that there are bosses in there and enemies alike that can cast magic just like Alucard can Harmony of dissonance Boss Rush mode those bosses can't cast magic so why should the player be allowed to because then it makes it unbalanced and it makes it easier for the player to be able to kill the bosses when it's supposed to be a challenge also you get nothing for completing Boss Rush mode even if you complete every single difficulty you get nothing out of it no items for your whip no armor no accessories to wear no health items or mana items nothing you get absolutely nothing so it doesn't really matter because to be honest unless you're fighting those bosses to get better at the game you're basically wasting your time because that's the only good thing about bus Rush mode is it you can get better at fighting the bosses although they're weaker than the ones in the game and to be honest beyond that Boss Rush mode is a waste of time Because my character have skills, he supposed to be able to use them. We have battle arena in Circle of The Moon, worst unlockable dungeon in whole series, with unbearably boring attack spam gameplay. Balance should not stay on the way of fun. Game exists to be fun, not to be balanced, fun is way more important. Spamming single attack command is not fun. I suppose to enjoy my character doing various kind of cool magics, smug looking evasives, high quality animations. Not repeating same action lol If there was sort of a story wise bonus when you play no damage, like character would say: "Ha! You vermins are worthless, can't lay a finger on me!" I would bother. Boss Rush exists to revisit all bosses with full skill set & enjoy their misery. It's works just fine in AoS, DoS, Ecclesia & many other titles.
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Post by kainreaver on Jun 2, 2021 7:09:17 GMT
I have to agree with IamMe. Boss rush mode is an extra mode to play for fun, locking off your magic makes it less fun. If they did this because they though Boss Rush would be to easy with magic then they should have made the mode harder by for example upping the bosses health, upping there damage, giving them resistances or hell having you fight multiple of the each boss at once.
Lot of things they could have done rather then make it less fun.
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Post by I am Me on Jun 2, 2021 7:16:42 GMT
I have to agree with IamMe. Boss rush mode is an extra mode to play for fun, locking off your magic makes it less fun. If they did this because they though Boss Rush would be to easy with magic then they should have made the mode harder by for example upping the bosses health, upping there damage, giving them resistances or hell having you fight multiple of the each boss at once. Lot of things they could have done rather then make it less fun. This. We control a B-E-L-M-O-N-T. A killing machine that makes creatures of night tremble in fear. Giving player less of a game is dumbest way ever. I don't see the problem with giving player stage maker. Put 3-5 bosses at once against yourself, if you think one at a time is too easy. That's proper way to make game have actual replay value. Along with modes like boss revenge, where you control a boss & kill protagonist. IGA made awesome job with it for Bloodstained ROTN. Just imagine if we had fully playable BOSS Hugh in Circle to fight Nathan Graves as enemy in boss revenge mode instead of battle arena garbage. That would be awesome.
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Post by xavierbelmont on Jun 2, 2021 20:32:30 GMT
I have to agree with IamMe. Boss rush mode is an extra mode to play for fun, locking off your magic makes it less fun. If they did this because they though Boss Rush would be to easy with magic then they should have made the mode harder by for example upping the bosses health, upping there damage, giving them resistances or hell having you fight multiple of the each boss at once. Lot of things they could have done rather then make it less fun. This. We control a B-E-L-M-O-N-T. A killing machine that makes creatures of night tremble in fear. Giving player less of a game is dumbest way ever. I don't see the problem with giving player stage maker. Put 3-5 bosses at once against yourself, if you think one at a time is too easy. That's proper way to make game have actual replay value. Along with modes like boss revenge, where you control a boss & kill protagonist. IGA made awesome job with it for Bloodstained ROTN. Just imagine if we had fully playable BOSS Hugh in Circle to fight Nathan Graves as enemy in boss revenge mode instead of battle arena garbage. That would be awesome. it's true that it would be cool to play a full version of Hugh in Castlevania circle of the Moon is all his abilities and be able to fight Nathan Graves with a totally playable hugh but then the fact is that even in harmony of dissonance maxim is not even a total playable character there are things that they didn't put into the game for that character that they should have just like they could have put the magic into boss Rushmore but here's the big kicker since we are a Castlevania community we got to say to hell with FUCKONAMI and actually do it ourselves also while we were talking about Castlevania has anybody seen esco new video for his Castlevania symphony of the night remake because that for example it's another thing that us as a Castlevania community could be doing we could just say to hell with Konami and actually remake Harmony of dissonance the way we want to just like he's making Castlevania symphony of the night
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Post by I am Me on Jun 3, 2021 3:39:41 GMT
This. We control a B-E-L-M-O-N-T. A killing machine that makes creatures of night tremble in fear. Giving player less of a game is dumbest way ever. I don't see the problem with giving player stage maker. Put 3-5 bosses at once against yourself, if you think one at a time is too easy. That's proper way to make game have actual replay value. Along with modes like boss revenge, where you control a boss & kill protagonist. IGA made awesome job with it for Bloodstained ROTN. Just imagine if we had fully playable BOSS Hugh in Circle to fight Nathan Graves as enemy in boss revenge mode instead of battle arena garbage. That would be awesome. it's true that it would be cool to play a full version of Hugh in Castlevania circle of the Moon is all his abilities and be able to fight Nathan Graves with a totally playable hugh but then the fact is that even in harmony of dissonance maxim is not even a total playable character there are things that they didn't put into the game for that character that they should have just like they could have put the magic into boss Rushmore but here's the big kicker since we are a Castlevania community we got to say to hell with FUCKONAMI and actually do it ourselves also while we were talking about Castlevania has anybody seen esco new video for his Castlevania symphony of the night remake because that for example it's another thing that us as a Castlevania community could be doing we could just say to hell with Konami and actually remake Harmony of dissonance the way we want to just like he's making Castlevania symphony of the night Developers of CV games making tonns of mistakes, but that is not something unique to CV series. Most of games are unfinished in one way or another & have some content unused or left scrapped. For example SOTN with Richter costume not matching the art of the game (prologue not having proper ROB portrait), Albus not having his full list of skills, playable Julius's cross not working as a vacuum & many more. Big fan projects require tonns of effort & time to make. In the long run such are not very dependable. There is also Umbra Of Sorrow fan project looking very good. Also don't forget Esco using donations to make his project due to its quality. You can use any DS title such as DoS or PoR to remake HoD now, considering how much you can do with DSvania & Dark Function. But MAIN problem is lack of activity - laziness & uselessness of community, most people don't want to move their @sses & do a thing, believing someone have to make all the work & give them download link. Despite all the possibilities we have lol And for one person such amount of work is way too much, unless you either get paid or just willing to sacrifice your life time to make such a project.
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