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Post by anorak00 on Jun 13, 2021 23:01:10 GMT
From what I've heard it seems Netflix is changing the lore a little bit for this new series. Maria Renard will be Richter's sister-in-law, and apparently they said Richter will be the son of Sypha and Trevor? Not sure how that's going to work considering this series takes place 300 years later. Maybe it was just a misprint or something? I've been keeping up with the news and heard nothing about Maria let one her being his sister in law for the show. As for him being the son if Trevor and Sypha that was immediately debunked by Sam Deats as a error Yeah saw this one on reddit. People even went to the lengths of saying that alucard turned both of then to vamps thats why richter lived that long lol
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Post by ACE on Jun 14, 2021 1:42:22 GMT
Check out this art: The artist is a Brazilian called: Vampireknife777 He does a LOT of Castlevania arts and memes! and this one was Richter in CV Netflix style. His Twitter: Vampireknife777's Twitter
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Belmonty
Full Member
"Name's Belmonty, Richter Belmonty."
Posts: 135
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Post by Belmonty on Jun 14, 2021 2:38:26 GMT
That's some great art! My only critique is his face looks too much like Trevor XD. If that's his Dracula X Chronicles look, Richter should have more boyish facial features. Richter was only 19 in Rondo of Blood, he still had his baby fat! lol!
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Post by I am Me on Jun 15, 2021 9:59:09 GMT
I just got to say that if they are going to do this they got to have Alucard in this one too not to mention also it would be nice to see Robert Belgrade as the voice of Alucard in it and I know people are saying it can't be done but look at blood stained ritual of the night they asked him if he would do the voice for OD and he did and OD is quite literally Alucard just the colors of Alucard were changed and the name was changed and he was made the librarian almost got you one that was cool instead of roaming the castle himself after that there's not much that is changed about him also a throwback is that you can fight OD in bloodstained ritual of the night which of course we all know that you could fight Alucard in Castlevania symphony of the night even though it was a doppelganger of him nonetheless it was still Alucard Also while I'm on the topic of OD somebody should make a hack that allows you to play OD throughout the whole game and I'm not talking about PC either I'm talking about PS4. There is a mod for OD for both 2D BLS games. As for ROTN, we yet to see a properly controllable boss there, let alone something like making NPC playable not as a lazy model swap, but with custom moveset. There are no tools to do such. You can use bosses as they are from Revenge mode in main game, but they are not "playable". I doubt any other boss like Gebel or OD will be any different from Bloodless or Gremory. And regarding ps4, forget it. First of all you need a hacked console. Then making mods there is a huge hassle & very time consuming.
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Post by kainreaver on Jun 15, 2021 11:28:38 GMT
There is a mod for OD for both 2D BLS games. As for ROTN, we yet to see a properly controllable boss there, let alone something like making NPC playable not as a lazy model swap, but with custom moveset. There are no tools to do such. You can use bosses as they are from Revenge mode in main game, but they are not "playable". I doubt any other boss like Gebel or OD will be any different from Bloodless or Gremory. And regarding ps4, forget it. First of all you need a hacked console. Then making mods there is a huge hassle & very time consuming. I don't think model swapping is lazy especially if you don't have the tools to do custom stuff. If I knew how to use unreal engine (I am learning at the moment) I would have done a few model swaps in ROTN by now. I have a lot of Castlevania character models to do so.
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Post by I am Me on Jun 15, 2021 11:51:26 GMT
There is a mod for OD for both 2D BLS games. As for ROTN, we yet to see a properly controllable boss there, let alone something like making NPC playable not as a lazy model swap, but with custom moveset. There are no tools to do such. You can use bosses as they are from Revenge mode in main game, but they are not "playable". I doubt any other boss like Gebel or OD will be any different from Bloodless or Gremory. And regarding ps4, forget it. First of all you need a hacked console. Then making mods there is a huge hassle & very time consuming. I don't think model swapping is lazy especially if you don't have the tools to do custom stuff. If I knew how to use unreal engine (I am learning at the moment) I would have done a few model swaps in ROTN by now. I have a lot of Castlevania character models to do so. I don't mean the process itself if you doing the rigging, but making crap like "Let's put 2B into another game" makes no sense nonetheless. However in certain games, rigging of models is similar, which allows easy swapping in couple of minutes. I did rigging myself, for example I ported Persona 5 models into p3p. Lazy is the way to make model swap for a character that have in-game data. Character have own moveset, skills etc. Why bother with a reskin? I prefer a controllable boss non player style, as long as character working as should. Instead of a reskin which destroys moveset, which is a part of character personality. Kingdom Hearts would be a good example, there tonns of reskins, but only with things like TeaMod you can actually control bossed as they are, properly & superbly.
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Post by kainreaver on Jun 15, 2021 13:25:32 GMT
I don't mean the process itself if you doing the rigging, but making crap like "Let's put 2B into another game" makes no sense nonetheless. However in certain games, rigging of models is similar, which allows easy swapping in couple of minutes. I did rigging myself, for example I ported Persona 5 models into p3p. Lazy is the way to make model swap for a character that have in-game data. Character have own moveset, skills etc. Why bother with a reskin? I prefer a controllable boss non player style, as long as character working as should. Instead of a reskin which destroys moveset, which is a part of character personality. Kingdom Hearts would be a good example, there tonns of reskins, but only with things like TeaMod you can actually control bossed as they are, properly & superbly. If the tools are available to make a a fully playable character then that's great, the problem is those tools are few and far between. Model swapping is a way to get a different character playable. Add in custom made models, textures, audio swapping, etc and you can have a pretty good way of getting non playable characters and characters from other games\media playable in x game imo.
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Post by I am Me on Jun 15, 2021 13:59:37 GMT
I don't mean the process itself if you doing the rigging, but making crap like "Let's put 2B into another game" makes no sense nonetheless. However in certain games, rigging of models is similar, which allows easy swapping in couple of minutes. I did rigging myself, for example I ported Persona 5 models into p3p. Lazy is the way to make model swap for a character that have in-game data. Character have own moveset, skills etc. Why bother with a reskin? I prefer a controllable boss non player style, as long as character working as should. Instead of a reskin which destroys moveset, which is a part of character personality. Kingdom Hearts would be a good example, there tonns of reskins, but only with things like TeaMod you can actually control bossed as they are, properly & superbly. If the tools are available to make a a fully playable character then that's great, the problem is those tools are few and far between. Model swapping is a way to get a different character playable. Add in custom made models, textures, audio swapping, etc and you can have a pretty good way of getting non playable characters and characters from other games\media playable in x game imo. Hehe 😏 I said about characters with in-game data not just because. There is always another way, without unpacking the game - RAM editing. Look at Sekiro for example. There are tonns of useless model swaps, most of which look objectively horrible. Not because they made badly, but because it's the wrong way. Then look at what was done for this game using Cheat Engine's scripting. This is proper boss control with own movesets & all other stuff. I even seen Owl using grapping hook points of the player character. I mean controllable boss Owl.
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Post by StarWyvern on Jun 15, 2021 14:39:35 GMT
If the tools are available to make a a fully playable character then that's great, the problem is those tools are few and far between. Model swapping is a way to get a different character playable. Add in custom made models, textures, audio swapping, etc and you can have a pretty good way of getting non playable characters and characters from other games\media playable in x game imo. Hehe 😏 I said about characters with in-game data not just because. There is always another way, without unpacking the game - RAM editing. Look at Sekiro for example. There are tonns of useless model swaps, most of which look objectively horrible. Not because they made badly, but because it's the wrong way. Then look at what was done for this game using Cheat Engine's scripting. This is proper boss control with own movesets & all other stuff. I even seen Owl using grapping hook points of the player character. I mean controllable boss Owl. Has anyone tried porting character models from Harmony of Despair for our mods of GBA/DS Games?
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Post by I am Me on Jun 15, 2021 14:48:08 GMT
Hehe 😏 I said about characters with in-game data not just because. There is always another way, without unpacking the game - RAM editing. Look at Sekiro for example. There are tonns of useless model swaps, most of which look objectively horrible. Not because they made badly, but because it's the wrong way. Then look at what was done for this game using Cheat Engine's scripting. This is proper boss control with own movesets & all other stuff. I even seen Owl using grapping hook points of the player character. I mean controllable boss Owl. Has anyone tried porting character models from Harmony of Despair for our mods of GBA/DS Games? You mean HD quality sprites? Well, didn't some of our forum members already shown Julius using his new running animation in DoS? As for better quality sprites, and especially effects I not so sure due to quality limitations of portable consoles. CV HD is a home console game after all. However since you have mentioned CV HD, game itself can be hacked to for example play as Axe Knight, which is a scrapped player character there.
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Post by kainreaver on Jun 15, 2021 15:53:36 GMT
Hehe 😏 I said about characters with in-game data not just because. There is always another way, without unpacking the game - RAM editing. Look at Sekiro for example. There are tonns of useless model swaps, most of which look objectively horrible. Not because they made badly, but because it's the wrong way. Then look at what was done for this game using Cheat Engine's scripting. This is proper boss control with own movesets & all other stuff. I even seen Owl using grapping hook points of the player character. I mean controllable boss Owl. Saying something is objectively horrible is stating a fact, you are not stating a fact you are expressing your opinion. I could list loads of Seriko model swap mods that aren't horrible just by doing a simple google search but I won't I just do one. www.youtube.com/watch?v=bGA6uuMUA8gRyu from Ninja Gaiden. It's a good quality model and Ryu fit's perfectly into Seriko's gameplay. www.youtube.com/watch?v=0HVOHLq7DtQThis on the other hand looks pretty horrible to me. I appreciate what they have managed to do, it's just janky af. It would need a lot of work to get it to a point where it was fun to play as.
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Post by I am Me on Jun 15, 2021 16:14:57 GMT
Hehe 😏 I said about characters with in-game data not just because. There is always another way, without unpacking the game - RAM editing. Look at Sekiro for example. There are tonns of useless model swaps, most of which look objectively horrible. Not because they made badly, but because it's the wrong way. Then look at what was done for this game using Cheat Engine's scripting. This is proper boss control with own movesets & all other stuff. I even seen Owl using grapping hook points of the player character. I mean controllable boss Owl. Saying something is objectively horrible is stating a fact, you are not stating a fact you are expressing your opinion. I could list loads of Seriko model swap mods that aren't horrible just by doing a simple google search but I won't I just do one. www.youtube.com/watch?v=bGA6uuMUA8gRyu from Ninja Gaiden. It's a good quality model and Ryu fit's perfectly into Seriko's gameplay. www.youtube.com/watch?v=0HVOHLq7DtQThis on the other hand looks pretty horrible to me. I appreciate what they have managed to do, it's just janky af. It would need a lot of work to get it to a point where it was fun to play as. I said mods are horrible in a way of not being true to the characters, they not match their existing versions, which is true, it's not my opinion. I've mentioned they not made badly, but using model swap for this is just plain wrong. As for Hayabusa why would you play as him in Sekiro? You don't like it's characters that much? That's sad. Why import random content & ruin the game by it? Let alone the fact that model import looks super wrong, because of the flea man character of Sekiro, he is unbelievably small. Hayabusa is taller than that. If you want Hayabusa in souls style, he is in Nioh. youtu.be/Uua7nZ2NeiAThis is a correct way to get him. Then again, why however, he is stale character of ninja garden, they should have made some more characters there, males ones especially. As for Genichiro video, you've mentioned, it's a work in progress, but a step in a correct direction. It all depends on how you understand the game & how to play such bosses, because you gotta learn to control em. It's a complex hack, not "press X style" one. I prefer that to any lazy reskin.
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Post by kainreaver on Jun 15, 2021 17:15:30 GMT
I said mods are horrible in a way of not being true to the characters, they not match their existing versions, which is true, it's not my opinion. I've mentioned they not made badly, but using model swap for this is just plain wrong. As for Hayabusa why would you play as him in Sekiro? You don't like it's characters that much? That's sad. Why import random content & ruin the game by it? Let alone the fact that model import looks super wrong, because of the flea man character of Sekiro, he is unbelievably small. Hayabusa is taller than that. If you want Hayabusa in souls style, he is in Nioh. youtu.be/Uua7nZ2NeiAThis is a correct way to get him. Then again, why however, he is stale character of ninja garden, they should have made some more characters there, males ones especially. As for Genichiro video, you've mentioned, it's a work in progress, but a step in a correct direction. It all depends on how you understand the game & how to play such bosses, because you gotta learn to control em. It's a complex hack, not "press X style" one. I prefer that to any lazy reskin. All the things you mention I could say about your Hugh Baldwin mod for PoR. It's not true to his character as Hugh doesn't use a whip. You don't like Richer that much that you felt the need to replace him with another character? Etc. I don't believe this, I think your Hugh mod is great even more so then some of your other great mods as you went the extra mile to give him the new attack animation. I don't however see how this type of mod is any different from the Ryu model swap I linked.
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Post by I am Me on Jun 15, 2021 17:44:27 GMT
I said mods are horrible in a way of not being true to the characters, they not match their existing versions, which is true, it's not my opinion. I've mentioned they not made badly, but using model swap for this is just plain wrong. As for Hayabusa why would you play as him in Sekiro? You don't like it's characters that much? That's sad. Why import random content & ruin the game by it? Let alone the fact that model import looks super wrong, because of the flea man character of Sekiro, he is unbelievably small. Hayabusa is taller than that. If you want Hayabusa in souls style, he is in Nioh. youtu.be/Uua7nZ2NeiAThis is a correct way to get him. Then again, why however, he is stale character of ninja garden, they should have made some more characters there, males ones especially. As for Genichiro video, you've mentioned, it's a work in progress, but a step in a correct direction. It all depends on how you understand the game & how to play such bosses, because you gotta learn to control em. It's a complex hack, not "press X style" one. I prefer that to any lazy reskin. All the things you mention I could say about your Hugh Baldwin mod for PoR. It's not true to his character as Hugh doesn't use a whip. You don't like Richer that much that you felt the need to replace him with another character? Etc. I don't believe this, I think your Hugh mod is great even more so then some of your other great mods as you went the extra mile to give him the new attack animation. I don't however see how this type of mod is any different from the Ryu model swap I linked. 😏 this I can answer one by one. 1. I added Hugh his sword attack. That is his own thing. 2. I added whip as a separate thing, so you not have to use it, use just sword if you feel like it, but story wise Hugh was obsessed over whip's power, that is a weapon he craved to try out. 3. What I missed was his specials, that is something he lack at the moment, but they require anti staggering, which I have no idea how to implement now. 4. Hugh is a Castlevania character. He is from the same franchise as Richter. It's character transfer between games, he is not random dude in a Castlevania game! Richter himself is a guest in PoR, being long dead. Hayabusa is literally random dude in a different franchise being used for Sekiro. There are official exceptional cases, like Dante in Shin Megami Tensei for example. CV HD have Getsu Fuma in it. I don't remember Hayabusa to be mentioned in Sekiro. It's like porting 2B in Street Fighter. So I donno, I think expanding the game is much cooler, than random senseless crossover stuff, like what happened with MK11. If I want to play as Rambo, I would like to play as him in his own game. Not in MK. But that's just me. I'm not trying to deny that such crossovers bring more $ than rare MK characters, that only series oldies need.
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Post by StarWyvern on Jun 15, 2021 18:33:44 GMT
All the things you mention I could say about your Hugh Baldwin mod for PoR. It's not true to his character as Hugh doesn't use a whip. You don't like Richer that much that you felt the need to replace him with another character? Etc. I don't believe this, I think your Hugh mod is great even more so then some of your other great mods as you went the extra mile to give him the new attack animation. I don't however see how this type of mod is any different from the Ryu model swap I linked. 😏 this I can answer one by one. 1. I added Hugh his sword attack. That is his own thing. 2. I added whip as a separate thing, so you not have to use it, use just sword if you feel like it, but story wise Hugh was obsessed over whip's power, that is a weapon he craved to try out. 3. What I missed was his specials, that is something he lack at the moment, but they require anti staggering, which I have no idea how to implement now. 4. Hugh is a Castlevania character. He is from the same franchise as Richter. It's character transfer between games, he is not random dude in a Castlevania game! Richter himself is a guest in PoR, being long dead. Hayabusa is literally random dude in a different franchise being used for Sekiro. There are official exceptional cases, like Dante in Shin Megami Tensei for example. CV HD have Getsu Fuma in it. I don't remember Hayabusa to be mentioned in Sekiro. It's like porting 2B in Street Fighter. So I donno, I think expanding the game is much cooler, than random senseless crossover stuff, like what happened with MK11. If I want to play as Rambo, I would like to play as him in his own game. Not in MK. But that's just me. I'm not trying to deny that such crossovers bring more $ than rare MK characters, that only series oldies need. Actually I like some of the Cameos in MK Series. Hell Jason Vorhees is my best used character in MKXL. lol. You do know that XB and I made mods for CVAOS that ported Solid Snake and Ryu Hyabusa right? Of course those were not just simple character swaps either. Both had their own weapons and skills created custom as well, not to mention new music too.
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