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Post by artsypencil on Jun 15, 2021 22:46:34 GMT
I already fixed her walk, backdash and slide speed. They're Perfect now.
BUT, I want to speed up some of her arm glyph animations. Item>Delay doesn't work.
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Post by D3 on Jun 15, 2021 23:28:20 GMT
I already fixed her walk, backdash and slide speed. They're Perfect now. BUT, I want to speed up some of her arm glyph animations. Item>Delay doesn't work. You'd have to change the timings for the animation frames in DarkFunction Editor
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Post by DarkAidan95 on Jun 15, 2021 23:29:07 GMT
I already fixed her walk, backdash and slide speed. They're Perfect now. BUT, I want to speed up some of her arm glyph animations. Item>Delay doesn't work. To speed up the animations of various Glyphs, you'll have to open up the Sprite Editor. The Skills tab of that area should be where you can find said Glyphs. Since it sounds like your main goal is speeding up animations, all you'll need to do is adjust the Frame Delay for each individual frame of said Glyphs. The lower the Frame Delay, the faster the animation will progress. Do keep in mind, though, that if you want it to look as authentic as you can, it might behoove you to do the same with the animations Shanoa has that she uses for said Glyphs. The Other tab is where you can find her, and she should be the third option from the top of the list.
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Post by artsypencil on Jun 16, 2021 2:25:37 GMT
I already fixed her walk, backdash and slide speed. They're Perfect now. BUT, I want to speed up some of her arm glyph animations. Item>Delay doesn't work. To speed up the animations of various Glyphs, you'll have to open up the Sprite Editor. The Skills tab of that area should be where you can find said Glyphs. Since it sounds like your main goal is speeding up animations, all you'll need to do is adjust the Frame Delay for each individual frame of said Glyphs. The lower the Frame Delay, the faster the animation will progress. Do keep in mind, though, that if you want it to look as authentic as you can, it might behoove you to do the same with the animations Shanoa has that she uses for said Glyphs. The Other tab is where you can find her, and she should be the third option from the top of the list. I might've misspoken. My main goal is making the glyphs have faster start-up and recovery. Not just the animation. Like for making the Scythe and its hitbox come out faster or for making the Knife glyph have less recovery frames. But I'll try what you suggested and let you know if it worked Thank you, mate!
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Post by DarkAidan95 on Jun 16, 2021 2:52:59 GMT
I might've misspoken. My main goal is making the glyphs have faster start-up and recovery. Not just the animation. Like for making the Scythe and its hitbox come out faster or for making the Knife glyph have less recovery frames. But I'll try what you suggested and let you know if it worked Thank you, mate! Faster start-up and recovery, I imagine, would be part of the animation, so in that regard, I'm not of the impression that you've misspoken. All in all, it's still technically speeding up Shanoa. At any rate, it's all good, dude, happy to help
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Post by artsypencil on Jun 16, 2021 3:01:37 GMT
I might've misspoken. My main goal is making the glyphs have faster start-up and recovery. Not just the animation. Like for making the Scythe and its hitbox come out faster or for making the Knife glyph have less recovery frames. But I'll try what you suggested and let you know if it worked Thank you, mate! Faster start-up and recovery, I imagine, would be part of the animation, so in that regard, I'm not of the impression that you've misspoken. All in all, it's still technically speeding up Shanoa. At any rate, it's all good, dude, happy to help It worked perfectly! Much love 😆
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Post by artsypencil on Jun 16, 2021 6:40:17 GMT
I might've misspoken. My main goal is making the glyphs have faster start-up and recovery. Not just the animation. Like for making the Scythe and its hitbox come out faster or for making the Knife glyph have less recovery frames. But I'll try what you suggested and let you know if it worked Thank you, mate! Faster start-up and recovery, I imagine, would be part of the animation, so in that regard, I'm not of the impression that you've misspoken. All in all, it's still technically speeding up Shanoa. At any rate, it's all good, dude, happy to help Hey, maybe you know about this too. Is it possible to make an Y button arm glyph animation be cancelable by the same Y arm glyph? (Like how using an X arm glyph cancels a Y glyph's animation and vice versa).
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Post by artsypencil on Jun 16, 2021 6:52:16 GMT
How do I set which actions (attack, jump, backdash, union) are cancelable by which actions in LagoLunatic/DSVEdit?
For example, I want standing X glyphs to be cancelable by jumping (like how its normally cancelable by backdashing)
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