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Post by StarWyvern on Sept 27, 2021 12:06:50 GMT
edit2: this is using patch 1 looks like eye of decay (peeping eye see walls helmet) doesn't work. Not sure if this was an unintended change or not. edit: looks like I got softlocked in deaths room after beating him? Beat him, and rushed out to save. Boss doors are still there and I can't get to the room left of boss. Every time I come in its just this, check image View Attachment Thank you for the catch. What emulator were you using? I will test this later on actual DS with R4 Card. It might just be a problem with event not responding to Death being beaten, or doors not set for Death as linked boss.
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Post by StarWyvern on Sept 27, 2021 13:05:13 GMT
I cannot fix this. This issue is in the original vanilla POR as well. Right clicking on Death in DSV in his boss room explains if no event is active this portal will always spawn. I checked all of the entities in the room. I thought maybe there was a copy of Death underneath the initial one. This was not the case. No signs of any entities that should not be there, all numbers for entities in this room match the ones from the vanilla POR. Does anyone else here have any idea what causes this softlock or how to fix it?
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Post by ACE on Sept 27, 2021 14:52:11 GMT
I cannot fix this. This issue is in the original vanilla POR as well. Right clicking on Death in DSV in his boss room explains if no event is active this portal will always spawn. I checked all of the entities in the room. I thought maybe there was a copy of Death underneath the initial one. This was not the case. No signs of any entities that should not be there, all numbers for entities in this room match the ones from the vanilla POR. Does anyone else here have any idea what causes this softlock or how to fix it? This softlock happens in the original vanilla PoR, it happens if you skip Death's dialogue, for more information about it, check out this video: Soft Lock Picking: Portrait of Ruin.plus: A link from a GameFaqs Q&A about this softlock: Locked up in Clock tower?
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Post by potatosalad1 on Sept 27, 2021 17:14:42 GMT
I cannot fix this. This issue is in the original vanilla POR as well. Right clicking on Death in DSV in his boss room explains if no event is active this portal will always spawn. I checked all of the entities in the room. I thought maybe there was a copy of Death underneath the initial one. This was not the case. No signs of any entities that should not be there, all numbers for entities in this room match the ones from the vanilla POR. Does anyone else here have any idea what causes this softlock or how to fix it? This softlock happens in the original vanilla PoR, it happens if you skip Death's dialogue, for more information about it, check out this video: Soft Lock Picking: Portrait of Ruin.plus: A link from a GameFaqs Q&A about this softlock: Locked up in Clock tower?ah interesting, might just restart in patch 3 to experience the new balancing. It is nice to see there is an easy fix though
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Post by DarkSalazar on Sept 29, 2021 21:56:52 GMT
Now this is a really, truly, absolutely sequel of Bloodlines, very nice job buddy!
Regarding the second or third patch, I would like to know if you can release a patch from either of the two without John and Charlotte's fast rush, because I don't feel very "comfortable" with this speedrun game mechanic style, but I still want to enjoy the beauty of the new color palettes that they have while I normaly play the nice game. Please hehe
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Post by StarWyvern on Sept 30, 2021 11:51:59 GMT
Now this is a really, truly, absolutely sequel of Bloodlines, very nice job buddy! Regarding the second or third patch, I would like to know if you can release a patch from either of the two without John and Charlotte's fast rush, because I don't feel very "comfortable" with this speedrun game mechanic style, but I still want to enjoy the beauty of the new color palettes that they have while I normaly play the nice game. Please hehe Here. SW+Clare version w/o speedrun. CVPOBLSWC No Speed
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