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Post by D3 on Aug 17, 2021 3:27:34 GMT
Guide to making Julius' uppercut into a fully fledged High Jump (all the credit goes to DevAnj and LagoLunatic for figuring this out)You'll need a hex editor like HxD, and DSVEdit's Address Converter for thisBasically, there's a check for player index at 021FEB18, and if said index is Julius, it'll change his High Jump speed to 0x4000, so all that has to be done is to nope out offsets starting from 021FEB18 to 021FEB2B with 00 00 A0 E1 (repeating those 4 bytes until you reach the latter address). Then, change the first four bytes at offset 021FE89C to 00 00 A0 E3

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2ez
New Member
Posts: 6
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Post by 2ez on Mar 17, 2022 7:13:40 GMT
Hello is it possible to ask for a step-by-step guide  Sorry I'm kinda new to modding the game and I really want to include this feature before starting a playthrough.
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Post by portraitofmalice on Apr 14, 2022 17:42:09 GMT
Excuse where do you find the offset for the highjump exactly?
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Post by caminopreacher on Apr 14, 2022 18:20:03 GMT
Guide to making Julius' uppercut into a fully fledged High Jump (all the credit goes to DevAnj and LagoLunatic for figuring this out)You'll need a hex editor like HxD, and DSVEdit's Address Converter for thisBasically, there's a check for player index at 021FEB18, and if said index is Julius, it'll change his High Jump speed to 0x4000, so all that has to be done is to nope out offsets starting from 021FEB18 to 021FEB2B with 00 00 A0 E1 (repeating those 4 bytes until you reach the latter address). Then, change the first four bytes at offset 021FE89C to 00 00 A0 E3
View Attachment
Can't wait to give this a try!
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Post by caminopreacher on Apr 14, 2022 20:16:02 GMT
Guide to making Julius' uppercut into a fully fledged High Jump (all the credit goes to DevAnj and LagoLunatic for figuring this out)You'll need a hex editor like HxD, and DSVEdit's Address Converter for thisBasically, there's a check for player index at 021FEB18, and if said index is Julius, it'll change his High Jump speed to 0x4000, so all that has to be done is to nope out offsets starting from 021FEB18 to 021FEB2B with 00 00 A0 E1 (repeating those 4 bytes until you reach the latter address). Then, change the first four bytes at offset 021FE89C to 00 00 A0 E3
View Attachment
I tried it in a hex editor exactly as stated and nothing happened. Why do we need DSvania for this and not just a hex editor?
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Post by D3 on Apr 14, 2022 22:39:07 GMT
Guide to making Julius' uppercut into a fully fledged High Jump (all the credit goes to DevAnj and LagoLunatic for figuring this out)You'll need a hex editor like HxD, and DSVEdit's Address Converter for thisBasically, there's a check for player index at 021FEB18, and if said index is Julius, it'll change his High Jump speed to 0x4000, so all that has to be done is to nope out offsets starting from 021FEB18 to 021FEB2B with 00 00 A0 E1 (repeating those 4 bytes until you reach the latter address). Then, change the first four bytes at offset 021FE89C to 00 00 A0 E3
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I tried it in a hex editor exactly as stated and nothing happened. Why do we need DSvania for this and not just a hex editor? Be sure you're saving the changes in the hex editor, build a ROM to test it, and save in DSVEdit afterwards if it works, DSVEdit will revert the changes if you save in it before building the ROM Also be sure, you're using the built in Address Converter
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Post by caminopreacher on Apr 14, 2022 22:48:51 GMT
I tried it in a hex editor exactly as stated and nothing happened. Why do we need DSvania for this and not just a hex editor? Because DSvania Editor can't edit those addresses on the fly currently, also be sure you're saving the changes in the hex editor, build a ROM to test it, and save in DSVEdit afterwards if it works, DSVEdit will revert the changes if you save in it before building the ROM Also be sure, you're using the built in Address Converter So make the changes as mentioned above in a hex editor, open that rom in Dsvania, build THEN save, and it should work then? Just curious, why doesn't it work just using a hex editor?
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Post by D3 on Apr 15, 2022 1:21:17 GMT
Because DSvania Editor can't edit those addresses on the fly currently, also be sure you're saving the changes in the hex editor, build a ROM to test it, and save in DSVEdit afterwards if it works, DSVEdit will revert the changes if you save in it before building the ROM Also be sure, you're using the built in Address Converter So make the changes as mentioned above in a hex editor, open that rom in Dsvania, build THEN save, and it should work then? Just curious, why doesn't it work just using a hex editor? Because DSVEdit has to build the modified files into the new ROM for them to apply, it wouldn't apply with *only* hex editor unless you directly edit the ROM and not one of the extracted files
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