Castlevania Enhanced Curse 2.1.2 - Curse of Darkness MOD
Mar 13, 2022 21:50:45 GMT
DarkPrinceAlucard, I am Me, and 8 more like this
Post by shuan on Mar 13, 2022 21:50:45 GMT
VERSION 2.1.2 is now available!
Changelog:
2.1.2:
-HUD is now remade to be OBS friendly. Check tutorial on YouTube to see how to set it up;
-Fixed Hit Counter not resetting damage upon getting hit;
-Fixed Hector's HP going back to 999 if no I.D.'s where summoned;
-Custom moves are now less jank on startup;
-Fixed the Moves section in the .exe not displaying Hector's unlocked skills;
-Floor 35 of Tower of Eternity now has an item;
-Fixed Phoenix Scroll not reviving Innocent Devils;
-Ironside has passive Hearts regen;
-Fixed I.D.'s triggering the level up animation indefinitely on lower level caps;
-Replaced Punchy Pirouette with Electric Wind God Fist;
-Changed Nobunaga's Helm popup when killing Nuculais;
-Bomb not having increased damage fixed;
-Fixed Isaac 2nd/Death's damage reduction being stronger if having Phoenix Scroll/Draining Ring equipped. Replaced the triggering gear with Killer Dagger/Draupnir;
-New option "Show HUD" in the Options menu to help with setting up OBS;
Balance Changes here
2.1.2:
-HUD is now remade to be OBS friendly. Check tutorial on YouTube to see how to set it up;
-Fixed Hit Counter not resetting damage upon getting hit;
-Fixed Hector's HP going back to 999 if no I.D.'s where summoned;
-Custom moves are now less jank on startup;
-Fixed the Moves section in the .exe not displaying Hector's unlocked skills;
-Floor 35 of Tower of Eternity now has an item;
-Fixed Phoenix Scroll not reviving Innocent Devils;
-Ironside has passive Hearts regen;
-Fixed I.D.'s triggering the level up animation indefinitely on lower level caps;
-Replaced Punchy Pirouette with Electric Wind God Fist;
-Changed Nobunaga's Helm popup when killing Nuculais;
-Bomb not having increased damage fixed;
-Fixed Isaac 2nd/Death's damage reduction being stronger if having Phoenix Scroll/Draining Ring equipped. Replaced the triggering gear with Killer Dagger/Draupnir;
-New option "Show HUD" in the Options menu to help with setting up OBS;
Balance Changes here
2.1.1 (Part 2):
-Fixed High Potions not healing Hector when used in the inventory;
-Fixed the Endurance floor counter position;
-Fixed Devil Trainer not being able to revive Innocent Devils;
-Fixed MP showing in Valentian Mage mode.
2.1.1:
-Fixed HUD not displaying properly on higher resolutions;
-Fixed I.D. Names bug after the Synergy Tutorial pop-up;
-Devil Trainer now starts with Void Shell. Devil Trainer save files that don't have Void Shell will receive it automatically.
2.1.0:
-PCSX2 Nightly Support;
-Added a Hit Counter;
-Draining Ring and Magical Armor descriptions updated;
-Added Dusk, Night and Day/Night Cycle lighting;
-Adjusted Sunset lighting;
-Adjusted Sunset lighting;
-Changed Infinite Corridor's lighting in New Lighting;
-Kris Naga +1 does not have fixed 110% Attack Speed anymore. It will always be 10% faster than the other swords;
-Muramasa removed from Combine List;
-TP Max Up is an instant use item now;
-Parry-type moves such as Deflect and Punisher now have a higher input window after a Perfect Guard;
-Persisting Slide, Instant Windwheel and Thousand Thrusts not interrupting randomly anymore.
-Persisting Slide, Instant Windwheel and Thousand Thrusts not interrupting randomly anymore.
-Changed recipe for Barbarian Armor;
-Hector glows turquoise if Focus is full;
-Next label does not show up upon reaching max Level (that isn't necessarily 99);
-Next label shows up above Lv. 99 if it's still possible to level up;
-Option to save your custom music settings;
-Custom music looping from the start of the track instead of getting quiet forever;
-Phoenix Scroll, Evolution Ring, Pumpkin fixes;
-Weapon level, TP, Synergy and tutorial flags not reset to default values anymore if forging too many shards;
-Speed Ring not deactivating anymore upon loading screen transitions/opening the menu/opening the map;
-Slightly nerfed Twin Splitters, Merciless Slam, Energy Flow, Disintegration;
-Isaac and Death's damage reduction mechanic nerfed and locked outside of Normal difficulty;
-Death's death timer removed from Normal difficulty;
-Weapon recipes not bugging out anymore;
-Pumpkin's heart degen is slower;
-Option to change the game's difficulty at any time;
-Editing the HUD size as you like;
-Adaptive mod speed: if it runs slower, it won't majorly change the gameplay anymore;
-New moves replacing former weaker ones;
-Custom music looping from the start of the track instead of getting quiet forever;
-Phoenix Scroll, Evolution Ring, Pumpkin fixes;
-Weapon level, TP, Synergy and tutorial flags not reset to default values anymore if forging too many shards;
-Speed Ring not deactivating anymore upon loading screen transitions/opening the menu/opening the map;
-Slightly nerfed Twin Splitters, Merciless Slam, Energy Flow, Disintegration;
-Isaac and Death's damage reduction mechanic nerfed and locked outside of Normal difficulty;
-Death's death timer removed from Normal difficulty;
-Weapon recipes not bugging out anymore;
-Pumpkin's heart degen is slower;
-Option to change the game's difficulty at any time;
-Editing the HUD size as you like;
-Adaptive mod speed: if it runs slower, it won't majorly change the gameplay anymore;
-New moves replacing former weaker ones;
-Lizardmen stuck in Mortvia are replaced with Vassago;
-Reduced the amount of Skeleton Troopers in Forest of Jigramunt;
-Reduced the amount of Rapid Snipers in Forest of Jigramunt, Cordova Town and Eneomaos Clock Tower;
-Life Stone and Mana Glitter's glowing effect now indicates how much time is left before the bonus wears off;
-Added a new artifact;
-Labbing Ring now gives EXP to I.D.'s if using Brooch of Bonds;
-Nerfed Lizard Shamans on higher difficulties;
-Time Heal now restores MP as well;
-Skeleton Troopers now drop Dragon Scale;
-Executioners in Dracula's Castle now drop Devil Iron;
-Fairies don't consume Synergy anymore;
-Focus' zoom in can be toggled off;
-Fixed music bugs for Forest of Jigramunt, Tower of Evermore and Tower of Endurance;
-Stone of Alchemy now triggers on Perfect Guard as well and restores 20 MP;
-Explosive M. Circle now costs 50 Hearts for each explosion;
-Focus is now stopped if summoning the Magical Accessory Shortcut;
-Textbox for Isaac and Death's Damage Reduction and Death Timer;
-Textbox that explains what to do in Abandoned Castle once reaching a dead end;
-Glow Soul and Magma Mode nerfed;
-Punisher now has invincibility;
-Added Easy mode;
-New menu for new game settings;
-Moai value changed from 5730 Gold to 9573 Gold.
2.0.1 (Part 2):
-Fixed a bug that would trigger a Level Up loop on New Game+ after reaching Level 100.
2.0.1
-Fixed all bugs related to New Game+;
-Healing Ring automatically turns off when at full HP;
-Fixed bug that would make Hector stuck if changing weapon in midair;
-Fixed Autofill writing "Waterfall.mp3" rather than "Waterfall.wav";
-Valentian Mage didn't lose HP when using special moves. Fixed;
-Removed EXP change when reaching the level cap;
-Subtitles are permanently removed;
-Fixed Limit Breaker's inconsistent attack speed buff;
-Fixed Pacific Brooch reducing DEF when loading the game. Fixed the bonus being permanent if opening the menu.
2.0.0
It's so long I just made a video instead:
-Fixed a bug that would trigger a Level Up loop on New Game+ after reaching Level 100.
2.0.1
-Fixed all bugs related to New Game+;
-Healing Ring automatically turns off when at full HP;
-Fixed bug that would make Hector stuck if changing weapon in midair;
-Fixed Autofill writing "Waterfall.mp3" rather than "Waterfall.wav";
-Valentian Mage didn't lose HP when using special moves. Fixed;
-Removed EXP change when reaching the level cap;
-Subtitles are permanently removed;
-Fixed Limit Breaker's inconsistent attack speed buff;
-Fixed Pacific Brooch reducing DEF when loading the game. Fixed the bonus being permanent if opening the menu.
2.0.0
It's so long I just made a video instead:
1.3.2
-Added a new setting in the Options menu: Steal Popup Speed;
-Changed Synergy command input: Press L3 to activate Synergy then use an I.D. move to enhance it;
-Synergy bugs fixed;
-Soul Heart no MP regen bug fixed;
-Soul Heart buffed on later stages: from +15/+20 heal to +20/+30;
1.3.1
-Fixed MP number showing "50 50" instead of "50/50";
-Fixed Thief mode crashing the game when leveling up off a steal;
1.3.0
-Edited the HUD to look better: added background fog effect, better font;
-Added a Magical Accessory shortcut reminiscent of Lament of Innocence's relic wheel;
-Custom button mapping in-game won't break command inputs anymore;
-Removed forced 4x Draw Distance and fog removal. You can still do it via the respective labels in the cheat table;
-Changed script to make it faster and more efficient;
-Execution setting fixed: it would reset to Normal;
-Laser Blade buffed, Do Sanga buffed;
-Thousand Jabs costs 30 MP when facing Dullahan;
-Nobunaga's Helm infinite MP bug fixed;
-Fixed Trevor 2nd crashing the game if leveling up;
-Dullahan Normal mode Lv. increased from 49 to 69;
-Ghost Normal mode Lv. decreased from 16 to 11;
1.2.1
-Added new labels in the cheat table to adjust the positions of the HUD numbers and Synergy bar;
1.2.0
-Added 6 weapons which are +1 variants of already existing pieces of equipment;
-New Class: Valentian Mage;
-New command inputs: Scythes of Purgatory and Energy Flow;-Buffed Chauve-Souris' ATK by 25;
-Tower of Eternity can be skipped by pressing L2+R2;
-Added 3 labels that resize the HUD an the HUD font;
-Updated the manual to cover more information about the mod;
1.1.3
-Shuriken, Bomb, Bat, Fire Flask, Electric Guitar and Spiked Shield are considerably buffed;
-Hien costs 0 HP on Fighter mode;
-Full HUD's HP and MP bars update twice as fast;
-Aegis Stone's healing nerfed;
-Synergy bar now glows constantly if Hector has 100 SP;
-Redundant item spawn changed to another item in Dracula's Castle;
1.1.2
-Added in-game textboxes that give information on the new mechanics and progression;
-Death's instakill timer bug fixed;
-Producing Devil Shards will not grant SP anymore;
1.1.1
-Light HUD included again;
-Berserker Mail disables Great Ring;
-Salamander now gets unlocked after 1 minute instead of 1 hour.
1.1.0
-Custom HUD is optimized and consumes less CPU;
-Custom HUD size now autoadjusts to user's resolution screen;
-Added new buffs to the alternate classes and made stat readjustments;
-I.D.'s now receive a DEF buff on higher difficulties;
-Added 3 new artifacts: Killer Dagger, Birth Egg, Pavise Cross+;
-Removed 1 artifact: Astral Matter;
-Enemies with higher levels on early stages (E.g. Lv.90 Ghoul in Forest of Jigramunt) now have adjusted levels;
-Buffed Slingshot: Invincibility starts earlier and lasts longer, momentum speed increased;
-Nerfed Transformation: Can no longer be used in Boss Rush. Disabled if using Berserker Mail. TP drains twice as fast during a boss fight;
-Miracle Coin now has a trigger rate of (0.5x LCK)% rather than LCK%. Cannot activate during Boss Rush;
-Changed the command input of Fists' Explosion from O to X+O;
-Force Glove now has MP inflation: spamming it will increase its cost;
-Fixed Tower of Evermore not applying a +80 level buff to all enemies;
-Fixed a bug that would cause MP to infinitely drain if you got one too many shards;
-Fixed bug that would reset the Class and Execution setting;
-Aegis Statue tweaked: it now gives a consistent amount of HP and MP;
-Fixed Innocent Supporter draining all MP if put on Slot 2;
-Synergy Bar color changed to make it easier to see;
-Manual contains more detailed sections and updates.
if you get the following error:
Error:[string "local timer = createTimer(getMainForm())
..."]:6034: attempt to perform arithmetic on a nil value (global 'SCRNX')
Error:[string "local timer = createTimer(getMainForm())
..."]:5940: attempt to perform arithmetic on a nil value (global 'SCRNX')
..."]:6034: attempt to perform arithmetic on a nil value (global 'SCRNX')
Error:[string "local timer = createTimer(getMainForm())
..."]:5940: attempt to perform arithmetic on a nil value (global 'SCRNX')
It's fine, ignore it. The script will work properly.
1.0.3
-Fixed True Focus not boosting ATK until using Ares Ring for the first time;
-Manual updated: it will now tell the user to change button configuration via the emulator and not the game's options menu so as to adjust the new command inputs that otherwise would still require the original button combinations.
1.0.2
-Pumpkin I.D. bug fixed. The game would spawn infinite Devil I.D.'s, causing the Summon menu to disappear;
-Focus nerfed against bosses.
1.0.1
-Isaac 2nd fight fixed. Isaac used to get stuck in his summoning I.D. pose, softlocking the game.
Enhanced Curse is finally available and includes an infinity of changes!
This is an overall improvement hack for Castlevania Curse of Darkness (USA) and features:
- 62 new command inputs for new techniques such as Focus, Transformation, Synergy etc.;
- A Weapon Proficiency mechanic that allows Hector to learn new moves as he fights with a specific Weapon Type;
- 2 new types of items: Magical Accessories and Artifacts, which respectively grant active and passive effects such as HP draining, faster run speed, faster evo crystal farming etc.;
- 70 new items: 22 new accessories, 16 artifacts, 5 new armors, 7 new helmets, 5 new consumables, 7 new skills, 7 extra weapons and a new pick-up item;
- Introduction of MP, TP (Transformation Points), SP (Synergy Points) and FP (Focus Points);
- Custom HUD taken from the beta version of the game;
- Color Filtering option to change the color lighting of the areas;
- A lot of new items in Julia's shop to make money actually worth spending;
- Some minor progression changes (Innocent Devil appearance changed, extra bosses are mandatory, Tower of Eternity is mandatory);
- New difficulty level called "Bloody Tears";
- New class option reminiscent of Circle of the Moon's alternate modes. Select from 8 different classes;
- New execution setting which makes it easier/harder to perfect guard and dodge attacks;
- Readjustments regarding multiple things (enemy levels, Innocent Devil's stats and skills, enemy drops and equipment stat boosts)
- Double boss fights;
- Some Innocent Devil skills are completely changed (e.g. Crystal Skull becomes Belnades Skull);
- A deadly Tower of Evermore;
- A third survival tower called Tower of Endurance;
- Custom deadly boss patterns on higher difficulties.
THIS MOD IS A PC EXCLUSIVE: IT WON'T WORK ON ANYTHING ELSE
Be sure to check Enhanced Curse's manual for more information about how to install the mod and how to play it, along with some instructions on the new changes!
Download links:
Enhanced Curse 2.1.2:
Mega: mega.nz/file/nkh2gLxY#G4hCGkfV6oM1voKH7oktvw0zYVXqyALQWyuv5ZP-LXI
Enhanced Curse 2.1.2:
Mega: mega.nz/file/nkh2gLxY#G4hCGkfV6oM1voKH7oktvw0zYVXqyALQWyuv5ZP-LXI
Music Pack for Custom Music:
Google Drive: drive.google.com/file/d/1n0fma3tTUoDSM7Du_5xiTJc0pgy5gPKV/view?usp=sharing
OBS Setup guide:
drive.google.com/file/d/18z3ue1HV7mTylGZLhAWnEwlyUinTvRwM/view?usp=drive_link
Google Drive: drive.google.com/file/d/1n0fma3tTUoDSM7Du_5xiTJc0pgy5gPKV/view?usp=sharing
OBS Setup guide:
drive.google.com/file/d/18z3ue1HV7mTylGZLhAWnEwlyUinTvRwM/view?usp=drive_link
Having trouble patching the game? Please contact me on my Discord server: discord.gg/CQ7Tpp9r7c