Castlevania III with Curse of the Moon characters, some bosses and a ''new'' story, but not all changes are visual, also it bring a more gruesome CV3 experience.
Changes to keep in mind: -Increased subweapon/bat form cost, Dagger cost 2, Axe 3, Dark flow 4 (5 in AD), Scythe 5, Ice 4 and now deals damage to bosses (1 ball deals the same damage as chain whip, US only), Fire 4 (5 in AD), Lit 5 (6 in AD) and Stopwatch 7.
-Added some shortcuts, those can be used with Zang, Gebel and even Alfred with Ice spell.
-Subweapons now have a special lantern instead of candles.
-Triple only can be obtained in breakable walls, no more random drop.
-Damage Modifiers: Short whip 49 (kill Death in 16 hits), Long whip 60 (Kill Death in 11 hits), Zang Sword 60, Alfred Staff 49, Gebel 20 per ball (up to 3), Dagger increased to 60, Axe stay in 60, Dark flow decreased to 20, Scythe 60, Ice 60 per ball (up to 6), Fire C0 (4 Long whips) and Lit B0 per ball (3 Long whips, up to 3)
-Punishment: Miriam and Gebel 3 HP in all levels, Alfred and Zang 3 HP in early and mid levels (weak and mid enemies in AD), 4 HP in later levels (strong enemies, bosses)
-Decreased time in some levels/checkpoints.
-Pre-Pendulum room is hard as hell in both versions
-Subweapons hall in some levels, watch your step.
And that's all for now, detailed info in the attached file. Enjoy!
v1.2 update: Fixed wrong warp/door bug Deja Vu stage updated with CotM graphics.
v1.3 Ship stage with CotM graphics. Less W consumption for some sub-weapons. Restored colors in Clock Tower and Sky. Removed auto scroll in Clock Tower 1.
Thanks to the invaluable information we got from bogaabogaa, I'm doing this experimental "animation enhancement" for my CoTM hack rom. This is what I've done, I had to delete leather whip and some other minor graphic tiles to make room for another stuff.
Leather whip is gone, password icons now are taken from another bank, holy water/talisman icon replaced with a molotov (cuz smaller and I needed that sweet 8x16 tile, throwable version uses the same tile), x2 and x3 now is a shard icon (from cotm 2) for Miriam, talisman for Zang.
Whip animations now looks more alive for standing, stairs (up and down) and crouch.
Zang is not squished anymore, the sword scabbard looks better.
Welcome to CV Modding/Hacking! Feel free to have a quick chat below
Dom Jurumela: I am Me Thanks, man. I'm just waiting for Dark Prince Alucard's response about changing his hack and I'll release it here as well, I hope you like it
Nov 1, 2020 11:55:55 GMT
Dom Jurumela: I released the link for my little adenddum for Dawn of Symphony, now with Richter original sprites. It's in the same post of the original hack, in GBA releases.
Nov 2, 2020 13:49:43 GMT
StarWyvern: Already got it, mind if I put that sprite in other custom hacks?
Nov 2, 2020 14:46:48 GMT
Dom Jurumela: No problemo, I would only ask you to credit me and Darth RPG for the sprites, as he ripped them and I edited them to fit Julius. Also, call me when you finish your projects, I would love to see them
Nov 2, 2020 20:43:55 GMT