Pedro
New Member
Playing Darkstalkers
Posts: 22
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Post by Pedro on Aug 3, 2023 21:53:18 GMT
I patched StarWyvern's "Castlevania AoS - Belnades Descendants" hack with some patches that fix some things like lck, int, mp uses, etc. A patch that changes the enemies' names, their weaknesses and tolerances, a patch that slightly lowers the prices in the Hammer shop, Edited Some Attributes, Increased Chances of Getting Souls, Reduced High Potion's HP restoration from 400 to 200, can skip cutscenes without having finished the game, and the main change:applied Aketsu's patch to Fantasia Bizarre's Castle. Juste can also enter the Chaotic Realm and fight Chaos, Enjoy! drive.google.com/file/d/15doiy6b2D5aDu3rZqSyIQ7sRML7dFLzt/view?usp=drivesdk
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Post by damind21 on Sept 29, 2023 11:14:52 GMT
Thank you for the contribution.
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Post by xavierbelmont on Sept 30, 2023 3:24:32 GMT
I patched StarWyvern's "Castlevania AoS - Belnades Descendants" hack with some patches that fix some things like lck, int, mp uses, etc. A patch that changes the enemies' names, their weaknesses and tolerances, a patch that slightly lowers the prices in the Hammer shop, Edited Some Attributes, Increased Chances of Getting Souls, Reduced High Potion's HP restoration from 400 to 200, can skip cutscenes without having finished the game, and the main change:applied Aketsu's patch to Fantasia Bizarre's Castle. Juste can also enter the Chaotic Realm and fight Chaos, Enjoy! drive.google.com/file/d/15doiy6b2D5aDu3rZqSyIQ7sRML7dFLzt/view?usp=drivesdkWhy did you change how much HP the high potion gives? It doesn't make sense. That's quite literally like just taking two of the normal potions as a normal potion only gives you 100 HP. I get dropping it down to maybe 300 HP but 200 is just ridiculous. As like the name States it's a high potion it's supposed to give you a high amount of HP back. 200 is honestly too low. You might as well go in there and call it the medium potion at that point and while you're at it you might as well make it to where the super potion can't heal you to full health.
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Pedro
New Member
Playing Darkstalkers
Posts: 22
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Post by Pedro on Oct 5, 2023 22:30:38 GMT
I patched StarWyvern's "Castlevania AoS - Belnades Descendants" hack with some patches that fix some things like lck, int, mp uses, etc. A patch that changes the enemies' names, their weaknesses and tolerances, a patch that slightly lowers the prices in the Hammer shop, Edited Some Attributes, Increased Chances of Getting Souls, Reduced High Potion's HP restoration from 400 to 200, can skip cutscenes without having finished the game, and the main change:applied Aketsu's patch to Fantasia Bizarre's Castle. Juste can also enter the Chaotic Realm and fight Chaos, Enjoy! drive.google.com/file/d/15doiy6b2D5aDu3rZqSyIQ7sRML7dFLzt/view?usp=drivesdkWhy did you change how much HP the high potion gives? It doesn't make sense. That's quite literally like just taking two of the normal potions as a normal potion only gives you 100 HP. I get dropping it down to maybe 300 HP but 200 is just ridiculous. As like the name States it's a high potion it's supposed to give you a high amount of HP back. 200 is honestly too low. You might as well go in there and call it the medium potion at that point and while you're at it you might as well make it to where the super potion can't heal you to full health. Just for difficult
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Post by xavierbelmont on Oct 7, 2023 5:09:57 GMT
Why did you change how much HP the high potion gives? It doesn't make sense. That's quite literally like just taking two of the normal potions as a normal potion only gives you 100 HP. I get dropping it down to maybe 300 HP but 200 is just ridiculous. As like the name States it's a high potion it's supposed to give you a high amount of HP back. 200 is honestly too low. You might as well go in there and call it the medium potion at that point and while you're at it you might as well make it to where the super potion can't heal you to full health. Just for difficult ok then do what every other castlevania does have the potion give 50 hp and the high potion give 100 hp. then the super potion gives all health back.
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Rexius55
Junior Member
Slaying batheads
Posts: 60
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Post by Rexius55 on Oct 7, 2023 13:28:01 GMT
Why did you change how much HP the high potion gives? It doesn't make sense. That's quite literally like just taking two of the normal potions as a normal potion only gives you 100 HP. I get dropping it down to maybe 300 HP but 200 is just ridiculous. As like the name States it's a high potion it's supposed to give you a high amount of HP back. 200 is honestly too low. You might as well go in there and call it the medium potion at that point and while you're at it you might as well make it to where the super potion can't heal you to full health. Just for difficult Although it's a very interesting design choice, I somewhat agree with Xavier, although not as passionately lol! There's two ways I see this being tuned: 1. Keep the high potion's value at 400. Unless you're trying to make the game more difficult, I wouldn't say lowering a healing item's heal value helps to make a hack definitive. 2. Lower the regular and super potion's and the mana recovery items' values as well to balance that change out. If your aim is to make healing items less of a saving grace for the player to add more emphasis on skill to beat enemies and bosses, this would be great.
It's important to remember that even smaller gameplay decisions tend to stick out like a sore thumb if not properly balanced out. Interesting hack though!
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Post by xavierbelmont on Oct 7, 2023 21:37:46 GMT
Although it's a very interesting design choice, I somewhat agree with Xavier, although not as passionately lol! There's two ways I see this being tuned: 1. Keep the high potion's value at 400. Unless you're trying to make the game more difficult, I wouldn't say lowering a healing item's heal value helps to make a hack definitive. 2. Lower the regular and super potion's and the mana recovery items' values as well to balance that change out. If your aim is to make healing items less of a saving grace for the player to add more emphasis on skill to beat enemies and bosses, this would be great.
It's important to remember that even smaller gameplay decisions tend to stick out like a sore thumb if not properly balanced out. Interesting hack though! you also have to remember that the last potion being called a super potion is just another name for the elixir so it shouldn't be changed at all as it's supposed to bring your health up all the way p
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Rexius55
Junior Member
Slaying batheads
Posts: 60
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Post by Rexius55 on Oct 9, 2023 22:01:12 GMT
Although it's a very interesting design choice, I somewhat agree with Xavier, although not as passionately lol! There's two ways I see this being tuned: 1. Keep the high potion's value at 400. Unless you're trying to make the game more difficult, I wouldn't say lowering a healing item's heal value helps to make a hack definitive. 2. Lower the regular and super potion's and the mana recovery items' values as well to balance that change out. If your aim is to make healing items less of a saving grace for the player to add more emphasis on skill to beat enemies and bosses, this would be great.
It's important to remember that even smaller gameplay decisions tend to stick out like a sore thumb if not properly balanced out. Interesting hack though! you also have to remember that the last potion being called a super potion is just another name for the elixir so it shouldn't be changed at all as it's supposed to bring your health up all the way p Perhaps, but the contrary could be his own design choice, even if it is just meant to be "Definitive". I'd personally be more interested in a hack that removes a full health item, could add some decent difficulty if done right.
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