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Post by I am Me on Jun 3, 2021 16:39:17 GMT
You are correct. But you can consider seals to be additional challenge. I personally played DoS before seal patch existed, so I see no problem in them. You definetely need to try this dos hack to see what i mean!! 😂 thag flying armor is hard af. I could only imagine fighting late game bosses and losing jusy because i failed a seal. 😂😂 Welp, just either dodge skill or grind, one or the other.
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Post by D3 on Jun 3, 2021 16:42:16 GMT
You definetely need to try this dos hack to see what i mean!! 😂 thag flying armor is hard af. I could only imagine fighting late game bosses and losing jusy because i failed a seal. 😂😂 Welp, just either dodge skill or grind, one or the other. Enemy EXP amounts seem to've been lowered a lot, so grinding isn't much of an option :/
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Post by anorak00 on Jun 3, 2021 16:59:38 GMT
Welp, just either dodge skill or grind, one or the other. Enemy EXP amounts seem to've been lowered a lot, so grinding isn't much of an option :/ Yeah, forgot to mention that. Grinding is really a chore. Especially since they gave eneies bigger health, lowered your atk and the exp you gain. The bosses felt like the extra bosses you fight in rpg at the end of every story where they have ridiculous amount of hp and it takes hours to beat. In a way the dos hack has potential but its imbalance. The rewards are just too low. And boss fight in the long run will feel dragging. Well i could only speak for the flying armor tho, i hope it gets better..
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Post by kainreaver on Jun 3, 2021 20:47:04 GMT
I would like to explore the new castle layout in DoS but it's just not fun to play for me. It's editable in DSVeditor so I may just make the starting armour and weapon op af so I can explore.
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Post by anorak00 on Jun 4, 2021 4:55:43 GMT
It slightly gets better tho. Once you get the hang of the way things are it gets rather enjoyable since the enemy config is different. Also once you know what souls to use it gets rather easy.
The first part may scare alot of people cause of thicc enemy hp but in the long run you get better items that balances that out.
And for some reason you canr access yoko's shop. You immediately get warped into hammer's but you get the items scattered everywhere.
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Post by D3 on Jun 4, 2021 5:39:33 GMT
It slightly gets better tho. Once you get the hang of the way things are it gets rather enjoyable since the enemy config is different. Also once you know what souls to use it gets rather easy. The first part may scare alot of people cause of thicc enemy hp but in the long run you get better items that balances that out. And for some reason you canr access yoko's shop. You immediately get warped into hammer's but you get the items scattered everywhere. It seems like the door to Yoko's shop was intentionally removed, she's still in the game, but you'll have to edit the door so that it leads to her shop. She also seems to only need one soul to synthesize with any weapon
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Post by anorak00 on Jun 4, 2021 7:50:36 GMT
It slightly gets better tho. Once you get the hang of the way things are it gets rather enjoyable since the enemy config is different. Also once you know what souls to use it gets rather easy. The first part may scare alot of people cause of thicc enemy hp but in the long run you get better items that balances that out. And for some reason you canr access yoko's shop. You immediately get warped into hammer's but you get the items scattered everywhere. It seems like the door to Yoko's shop was intentionally removed, she's still in the game, but you'll have to edit the door so that it leads to her shop. She also seems to only need one soul to synthesize with any weapon I see i see. I thought they made like another way so you can enter her shop. So if you cant edit it in dsvania, you wont be able to access her then right?
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Post by D3 on Jun 4, 2021 11:47:17 GMT
It seems like the door to Yoko's shop was intentionally removed, she's still in the game, but you'll have to edit the door so that it leads to her shop. She also seems to only need one soul to synthesize with any weapon I see i see. I thought they made like another way so you can enter her shop. So if you cant edit it in dsvania, you wont be able to access her then right? You can edit it in DSVEdit
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Post by StarWyvern on Jun 4, 2021 13:21:45 GMT
Honestly, why? WHy do people keep trying to make every new mod or hack "Dark Souls Hard"? We have enough challenging games out here already. Anyone played Hollow Knight? MY point in case, the GodSeeker DLC id probably even harder than DS. But I digress, when making new mods for these CV games, that most players have already CREAMED the original, they may not necessarily have the time to chip away at every freakin enemy until it is finally dead. And they definitly don't have time to die and start all over. People have lives. They have to work, go to school, take care of their families, their homes, their clothes, and their hygene. When I see a new mod, I like seeing changes to: playable characters, map layouts, new weapons or skills, and new music. Why vamp up the difficulty? All CV fans will tell you they love CV. If the difficulty was a problem, they all wouldn't have thought CV games were so great in the first place.
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Post by kainreaver on Jun 4, 2021 13:52:55 GMT
Honestly, why? WHy do people keep trying to make every new mod or hack "Dark Souls Hard"? We have enough challenging games out here already. Anyone played Hollow Knight? MY point in case, the GodSeeker DLC id probably even harder than DS. But I digress, when making new mods for these CV games, that most players have already CREAMED the original, they may not necessarily have the time to chip away at every freakin enemy until it is finally dead. And they definitly don't have time to die and start all over. People have lives. They have to work, go to school, take care of their families, their homes, their clothes, and their hygene. When I see a new mod, I like seeing changes to: playable characters, map layouts, new weapons or skills, and new music. Why vamp up the difficulty? All CV fans will tell you they love CV. If the difficulty was a problem, they all wouldn't have thought CV games were so great in the first place. I am quite happy for the difficulty to be upped in most of the post Symphony games as I fined them all a bit to easy especially when compared to the ClassicVania games. That said they also need to be balanced and the DoS hack has not been balanced in any way, shape or form
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Post by I am Me on Jun 4, 2021 14:05:18 GMT
 Honestly, why? WHy do people keep trying to make every new mod or hack "Dark Souls Hard"? We have enough challenging games out here already. Anyone played Hollow Knight? MY point in case, the GodSeeker DLC id probably even harder than DS. But I digress, when making new mods for these CV games, that most players have already CREAMED the original, they may not necessarily have the time to chip away at every freakin enemy until it is finally dead. And they definitly don't have time to die and start all over. People have lives. They have to work, go to school, take care of their families, their homes, their clothes, and their hygene. When I see a new mod, I like seeing changes to: playable characters, map layouts, new weapons or skills, and new music. Why vamp up the difficulty? All CV fans will tell you they love CV. If the difficulty was a problem, they all wouldn't have thought CV games were so great in the first place. Well, there were always two types of talks regarding difficulty. Some people saying it's hard, make it easier, other say it's too easy - make it hard. But fact is, for easy just RAM edit the game & change your lv or stats. Or simply make one hit kill. To make game harder you can always create challenges for yourself. Thing is people who want crazy hard difficulty either have too much free time, or they just don't play anything besides couple of games. So after countless hours they don't know what else to do lol Instead of taking any other title & try to mod it.
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Post by anorak00 on Jun 4, 2021 14:34:11 GMT
It actuallt gets easier to be honest. They just made the starting monster kinda like pre mid game level difficulty. Also potions no make more sense and theyre not that o.p compared to vanila values. And not only thay even te food items would surely be used and not be tucked away in the inventory.
I do agree tho, that the very first boss was kinda o.p for being the 1st one. But once you kinda get how things work, you wont even notice the difficulty level.
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Post by StarWyvern on Jun 4, 2021 17:23:15 GMT
Honestly, why? WHy do people keep trying to make every new mod or hack "Dark Souls Hard"? We have enough challenging games out here already. Anyone played Hollow Knight? MY point in case, the GodSeeker DLC id probably even harder than DS. But I digress, when making new mods for these CV games, that most players have already CREAMED the original, they may not necessarily have the time to chip away at every freakin enemy until it is finally dead. And they definitly don't have time to die and start all over. People have lives. They have to work, go to school, take care of their families, their homes, their clothes, and their hygene. When I see a new mod, I like seeing changes to: playable characters, map layouts, new weapons or skills, and new music. Why vamp up the difficulty? All CV fans will tell you they love CV. If the difficulty was a problem, they all wouldn't have thought CV games were so great in the first place. I am quite happy for the difficulty to be upped in most of the post Symphony games as I fined them all a bit to easy especially when compared to the ClassicVania games. That said they also need to be balanced and the DoS hack has not been balanced in any way, shape or form I attempted a rebalance on Dawn of Symphony, but I made it slighly easier, not harder. Same with Call of Chaos Easy Mode.
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Post by DarkPrinceAlucard on Jun 4, 2021 21:36:20 GMT
I am quite happy for the difficulty to be upped in most of the post Symphony games as I fined them all a bit to easy especially when compared to the ClassicVania games. That said they also need to be balanced and the DoS hack has not been balanced in any way, shape or form I attempted a rebalance on Dawn of Symphony, but I made it slighly easier, not harder. Same with Call of Chaos Easy Mode. I honestly believe it doesn't need one due to how it plays out in the actual story me and caminopreacher came up with which is Alucard initially being weak due to what happened at the start of the game and gradually regaining his strength. Yes the game starts out harder than normal but becomes MUCH easier as time goes on due to myself and others making it to where certain weapons and items got buffs later on that make things far easier. Besides even at the start the game at its core will always be easier than a classicvania since you still have the option of a grind if things are TO hard but even then as I said it does not stay that way as things progress.
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Post by xavierbelmont on Jun 5, 2021 20:21:39 GMT
Not being able to skip cutscenes isn't a feature of both hacks, you can't skip them on your first playthrough of AoS and JP-DoS Same goes for seals in DoS, they just not removed. actually there is a hack that you can get for dos that does remove the seals so you don't have to draw them all the time to be the boss or to open up a boss's door so that you can go inside and fight that boss but as far as I know it's only for us rom not for Japan I know this because I got it and patched it to the US ROM of dos and played it.
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