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Post by Locusbelmont on Nov 6, 2020 6:56:46 GMT
The only things you REALLY need to change are the enemies with human proportions like the zombies and skeletons, monsters like cracking skull, the demons and others are just fine like that, any way you shouldn't use much bigger enemies because the size of the screen.
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DarkFrancis
Junior Member
An aspirant to use Dark Lord's powers for good and virtue
Posts: 85
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Post by DarkFrancis on Nov 6, 2020 8:40:20 GMT
No need for all the apologies, As I said these sprites where custom made so obviously its not going to look and move like SOTN, Myself and Jop/Drameloch both thought it would be great to work with new and custom sprites to better fit the size of the gba sprites and I can only speak for myself but the goal was never to do a spot for spot copy of his SOTN sprites/animations but to try something different while still having him be the Alucard we love. Have a look at this hack for example, www.youtube.com/watch?v=Ae-Eoxxn5XEThis hack uses the SOTN sprites not resized and he moves like he does in SOTN because of it but the issue comes in when you compare how large the PSX,SNES, or DS sprites are in comparison to GBA which is the main reason custom sprites in my opinion work better since the only way to possibly make it work would be to resize them which will cause them to lose the graphics quality no matter what hence this version, www.youtube.com/watch?v=1FjL2i7kPAESo once again I'll point out these are custom made sprites that are different from the SOTN ones and because of that your not going to see this Alucard moving like he does in SOTN due to that not being the goal and that not being how they where made. Welp I have the solution in both situations: If you want to use the PSX alucard in his native size you will need to upscale all the other elements in the game (like im doing in my hack ᕙ(@°▽°@)ᕗ) If you want to rescale alucard to get a AoS proportions size you can ask to someone to fix the broken pixels and clean the animations, last year I was trying a GBA Alucard doing that process and it was going pretty well with pretty accurate animations for walk jump and attack. The last one is the most simple but I swear the the first is the most satisfying, I'm getting crazy doing it because I'm such a perfectionistic sucker and I want to add new enemies and most of all the new content is custom, even the edited content is heavily changed, but a graphic mod that use tilesets extracted directly from SotN or DoS is not that hard to make Ok got it DPA. Thought if it could be possible to change or resize Alucards sprites and his movements
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Post by DarkPrinceAlucard on Nov 6, 2020 16:17:56 GMT
Thanks for the suggestion Locus but to be honest I'm satisfied with the version of Alucard I got for this hack rather than a retread of Alucard from SOTN. Whoever wants to take up a SOTN Alucard hack feel free to take the great advice in this topic to make it happen but me personally I'm 100% fine with the custom sprites here.
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Post by Dom Jurumela on Nov 6, 2020 18:43:24 GMT
Thanks for the suggestion Locus but to be honest I'm satisfied with the version of Alucard I got for this hack rather than a retread of Alucard from SOTN. Whoever wants to take up a SOTN Alucard hack feel free to take the great advice in this topic to make it happen but me personally I'm 100% fine with the custom sprites here.
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Post by Dom Jurumela on Nov 6, 2020 18:43:39 GMT
Symphony of Sorrow did it, Alucard is larger, but I didn't like it. Alucard with the same size as Soma is better IMO
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Post by sorrow on Jan 29, 2021 7:53:23 GMT
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Post by xavierbelmont on Jan 30, 2021 15:21:18 GMT
so it's dracula's castle from psx that's awesome man were you going to switch all the songs to their psx counterpart?
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Post by sorrow on Jan 30, 2021 18:26:24 GMT
so it's dracula's castle from psx that's awesome man were you going to switch all the songs to their psx counterpart? It’s something I would like to try after I finish doing it for my Harmony of Dissonance Music Overhaul. I’m not sure how successful I would be with Aria of Sorrow roms because it has more music tracks than HoD BUT a lot are duplicates so maybe? Or I can replace some of them. Either way, I have thoughts and ideas for both Aria of Sorrow and for Dawn of Symphony. This mod here is actually the one that inspired me to research music mods for Harmony of Dissonance because I wanted to make the music sound cooler for Dawn of Symphony to begin with 😂
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Post by xavierbelmont on Jan 30, 2021 23:02:02 GMT
so it's dracula's castle from psx that's awesome man were you going to switch all the songs to their psx counterpart? It’s something I would like to try after I finish doing it for my Harmony of Dissonance Music Overhaul. I’m not sure how successful I would be with Aria of Sorrow roms because it has more music tracks than HoD BUT a lot are duplicates so maybe? Or I can replace some of them. Either way, I have thoughts and ideas for both Aria of Sorrow and for Dawn of Symphony. This mod here is actually the one that inspired me to research music mods for Harmony of Dissonance because I wanted to make the music sound cooler for Dawn of Symphony to begin with 😂 you could put other PlayStation 1 Castlevania symphony of the night music into that game depending upon you. you could look at the area and then decide to see the feeling that's in that area and then go to the music and look for similar feeling in music and then put that song in the specific areas of the game that don't have music in them that way the area has the same feeling as music does can't wait until I see this completed with all PlayStation 1 music. Still love the original hack though dark prince alucard
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Post by squarenice on Feb 2, 2021 22:57:16 GMT
Is there a way to play this hack on an Android emulator?
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Post by D3 on Feb 2, 2021 23:23:56 GMT
Is there a way to play this hack on an Android emulator? You play it like you would with any other emulator 🤷🏻♂️ Patch an AoS ROM with the hack
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oryx
New Member
Posts: 2
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Post by oryx on Feb 7, 2021 23:18:02 GMT
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oryx
New Member
Posts: 2
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Post by oryx on Feb 7, 2021 23:22:29 GMT
I've tried to port Richter original sprites for this hack, do you mind if I release this version here as well? Sorry for the late reply, I do not mind if you customize my mods so long as credit to me the original author is always given no matter where you release it. Feel free to make your own topic for the release, I removed your download link here since I want you to make your own separate topic for it since it deserves as much.
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Belmonty
Full Member
"Name's Belmonty, Richter Belmonty."
Posts: 135
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Post by Belmonty on May 13, 2021 3:49:10 GMT
I have a question, would it be possible for someone to make a Richter mode in this hack, and give him his own story? We know Richter is off doing whatever in the castle, I thought maybe it would be neat if we got to play as him and explore his story during this game as well!
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Post by xavierbelmont on May 14, 2021 11:22:03 GMT
So I've already asked this question before a while back about having something done like this in this game and I was told that it would have to be reprogrammed be able to do it now if you wanted to take the Julius mode hack and do what starwyvern with his Leon Belmont hack that would be doable then you could have your richter mode
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